Fix T50230: Rigid Body simulation shouldn't step when time is beyond cached area
This makes the last time (`ltime`) stored in the rigid body world (`rbw`) only be updated once a simulation step actually occurs, this prevents another simulation step from being solved unless the current time is exactly one frame after the last cached frame. Thus this prevents the formation of gaps in the cache, such as seen in T50230. Reviewers: mont29, sergey, angavrilov Tags: #physics Maniphest Tasks: T50230 Differential Revision: https://developer.blender.org/D2458
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@@ -1563,12 +1563,8 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
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BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
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BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
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cache = rbw->pointcache;
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cache = rbw->pointcache;
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if (ctime <= startframe) {
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rbw->ltime = startframe;
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return;
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}
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/* make sure we don't go out of cache frame range */
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/* make sure we don't go out of cache frame range */
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else if (ctime > endframe) {
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if (ctime > endframe) {
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ctime = endframe;
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ctime = endframe;
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}
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}
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@@ -1584,7 +1580,6 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
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if (BKE_ptcache_read(&pid, ctime, can_simulate)) {
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if (BKE_ptcache_read(&pid, ctime, can_simulate)) {
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BKE_ptcache_validate(cache, (int)ctime);
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BKE_ptcache_validate(cache, (int)ctime);
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rbw->ltime = ctime;
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return;
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return;
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}
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}
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