3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes) export_obj - when making group/object names only use both object and mesh name when they differ. weightpaint_clean, weightpaint_grow_shrink - minor updates. Render.py - own error in epydocs.
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@@ -340,7 +340,13 @@ EXPORT_GROUP_BY_OB=False, EXPORT_GROUP_BY_MAT=False, EXPORT_MORPH_TARGET=False)
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contextSmooth = None # Will either be true or false, set bad to force initialization switch.
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if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
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obnamestring = '%s_%s' % (fixName(ob.name), fixName(ob.getData(1)))
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name1 = ob.name
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name2 = ob.getData(1)
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if name1 == name2:
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obnamestring = fixName(name1)
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else:
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obnamestring = '%s_%s' % (fixName(name1), fixName(name2))
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if EXPORT_BLEN_OBS:
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file.write('o %s\n' % obnamestring) # Write Object name
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else: # if EXPORT_GROUP_BY_OB:
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