3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)
3ds_import - added option to disable recursive image searching (could be slow somtimes) export_obj - when making group/object names only use both object and mesh name when they differ. weightpaint_clean, weightpaint_grow_shrink - minor updates. Render.py - own error in epydocs.
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@@ -230,9 +230,6 @@ class RenderData:
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@ivar gameFrameColor: RGB color triplet for bars.
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Values are clamped in the range [0.0,1.0].
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@type gameFrameColor: list of RGB 3 floats
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@ivar saveBuffers: Save tiles for all renderlayers to disk saving memory.
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Also see B{SAVE_BUFFERS} in L{SceModes} constant dict.
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@type saveBuffers: boolean
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@ivar sizeY: Image height (in pixels).
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Values are clamped to the range [4,10000].
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@type sizeY: int
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