3ds_export - enabled textures as an option since it works with some appliactions (only way to get textured models from blender to google sketchup)

3ds_import - added option to disable recursive image searching (could be slow somtimes)
export_obj - when making group/object names only use both object and mesh name when they differ.
weightpaint_clean, weightpaint_grow_shrink - minor updates.
Render.py - own error in epydocs.
This commit is contained in:
2007-01-31 01:18:51 +00:00
parent 9ce5dd4cc4
commit 9cf602b949
6 changed files with 46 additions and 37 deletions

View File

@@ -230,9 +230,6 @@ class RenderData:
@ivar gameFrameColor: RGB color triplet for bars.
Values are clamped in the range [0.0,1.0].
@type gameFrameColor: list of RGB 3 floats
@ivar saveBuffers: Save tiles for all renderlayers to disk saving memory.
Also see B{SAVE_BUFFERS} in L{SceModes} constant dict.
@type saveBuffers: boolean
@ivar sizeY: Image height (in pixels).
Values are clamped to the range [4,10000].
@type sizeY: int