add missing bgl and gpu api docstrings (found using docstring completeness checker)
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@@ -613,15 +613,15 @@ static PyObject *Buffer_repr(Buffer *self)
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}
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BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
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BGL_Wrap(1, ActiveTexture, void, (GLenum))
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BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
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BGL_Wrap(2, Accum, void, (GLenum, GLfloat))
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BGL_Wrap(1, ActiveTexture, void, (GLenum))
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BGL_Wrap(2, AlphaFunc, void, (GLenum, GLclampf))
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BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP))
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BGL_Wrap(2, AttachShader, void, (GLuint, GLuint))
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BGL_Wrap(1, Begin, void, (GLenum))
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BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
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BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
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GLfloat, GLfloat, GLfloat, GLubyteP))
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BGL_Wrap(1, Begin, void, (GLenum))
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BGL_Wrap(2, BindTexture, void, (GLenum, GLuint))
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BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat,
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GLfloat, GLfloat, GLfloat, GLubyteP))
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BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum))
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BGL_Wrap(1, CallList, void, (GLuint))
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BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP))
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@@ -675,7 +675,7 @@ BGL_Wrap(1, CullFace, void, (GLenum))
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BGL_Wrap(2, DeleteLists, void, (GLuint, GLsizei))
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BGL_Wrap(1, DeleteProgram, void, (GLuint))
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BGL_Wrap(1, DeleteShader, void, (GLuint))
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BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
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BGL_Wrap(2, DeleteTextures, void, (GLsizei, GLuintP))
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BGL_Wrap(1, DepthFunc, void, (GLenum))
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BGL_Wrap(1, DepthMask, void, (GLboolean))
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BGL_Wrap(2, DepthRange, void, (GLclampd, GLclampd))
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@@ -773,7 +773,7 @@ BGL_Wrap(3, Lighti, void, (GLenum, GLenum, GLint))
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BGL_Wrap(3, Lightiv, void, (GLenum, GLenum, GLintP))
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BGL_Wrap(2, LineStipple, void, (GLint, GLushort))
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BGL_Wrap(1, LineWidth, void, (GLfloat))
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BGL_Wrap(1, LinkProgram, void, (GLuint))
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BGL_Wrap(1, LinkProgram, void, (GLuint))
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BGL_Wrap(1, ListBase, void, (GLuint))
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BGL_Wrap(1, LoadIdentity, void, (void))
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BGL_Wrap(1, LoadMatrixd, void, (GLdoubleP))
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@@ -1907,9 +1907,9 @@ PyObject *BPyInit_bgl(void)
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return submodule;
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}
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static PyObject *Method_ShaderSource (PyObject *UNUSED(self), PyObject *args)
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static PyObject *Method_ShaderSource(PyObject *UNUSED(self), PyObject *args)
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{
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int shader;
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unsigned int shader;
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char *source;
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if (!PyArg_ParseTuple(args, "Is", &shader, &source))
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