Cleanup: quiet undeclared variable warning
Also move view_ubo into G_draw.
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@@ -41,8 +41,6 @@
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struct GPUVertFormat *g_pos_format = NULL;
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extern struct GPUUniformBuffer *view_ubo; /* draw_manager_exec.c */
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/* -------------------------------------------------------------------- */
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/** \name Uniform Buffer Object (DRW_uniformbuffer)
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* \{ */
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@@ -670,7 +668,7 @@ static void drw_shgroup_init(DRWShadingGroup *shgroup, GPUShader *shader)
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int view_ubo_location = GPU_shader_get_uniform_block(shader, "viewBlock");
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if (view_ubo_location != -1) {
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drw_shgroup_uniform_create_ex(shgroup, view_ubo_location, DRW_UNIFORM_BLOCK_PERSIST, view_ubo, 0, 1);
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drw_shgroup_uniform_create_ex(shgroup, view_ubo_location, DRW_UNIFORM_BLOCK_PERSIST, G_draw.view_ubo, 0, 1);
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}
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else {
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/* Only here to support builtin shaders. This should not be used by engines. */
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