Revert "Revert "GPUShaderCreateInfo for interface abstraction""

This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
This commit is contained in:
2022-01-17 14:45:22 +01:00
parent edee5a947b
commit 9d3f35a0bf
151 changed files with 5209 additions and 812 deletions

View File

@@ -70,6 +70,7 @@
#include "GPU_framebuffer.h"
#include "GPU_immediate.h"
#include "GPU_matrix.h"
#include "GPU_shader_shared.h"
#include "GPU_state.h"
#include "GPU_uniform_buffer.h"
#include "GPU_viewport.h"
@@ -2756,11 +2757,15 @@ void DRW_draw_depth_object(
GPU_framebuffer_clear_depth(depth_fb, 1.0f);
GPU_depth_test(GPU_DEPTH_LESS_EQUAL);
const float(*world_clip_planes)[4] = NULL;
if (RV3D_CLIPPING_ENABLED(v3d, rv3d)) {
struct GPUClipPlanes planes;
const bool use_clipping_planes = RV3D_CLIPPING_ENABLED(v3d, rv3d);
if (use_clipping_planes) {
GPU_clip_distances(6);
ED_view3d_clipping_local(rv3d, object->obmat);
world_clip_planes = rv3d->clip_local;
for (int i = 0; i < 6; i++) {
copy_v4_v4(planes.world[i], rv3d->clip_local[i]);
}
copy_m4_m4(planes.ModelMatrix, object->obmat);
}
drw_batch_cache_validate(object);
@@ -2782,14 +2787,19 @@ void DRW_draw_depth_object(
BLI_task_graph_work_and_wait(task_graph);
BLI_task_graph_free(task_graph);
const eGPUShaderConfig sh_cfg = world_clip_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
const eGPUShaderConfig sh_cfg = use_clipping_planes ? GPU_SHADER_CFG_CLIPPED :
GPU_SHADER_CFG_DEFAULT;
GPU_batch_program_set_builtin_with_config(batch, GPU_SHADER_3D_DEPTH_ONLY, sh_cfg);
if (world_clip_planes != NULL) {
GPU_batch_uniform_4fv_array(batch, "WorldClipPlanes", 6, world_clip_planes);
GPUUniformBuf *ubo = NULL;
if (use_clipping_planes) {
ubo = GPU_uniformbuf_create_ex(sizeof(struct GPUClipPlanes), &planes, __func__);
GPU_batch_uniformbuf_bind(batch, "clipPlanes", ubo);
}
GPU_batch_draw(batch);
GPU_uniformbuf_free(ubo);
} break;
case OB_CURVE:
case OB_SURF: