Revert "Revert "GPUShaderCreateInfo for interface abstraction""

This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
This commit is contained in:
2022-01-17 14:45:22 +01:00
parent edee5a947b
commit 9d3f35a0bf
151 changed files with 5209 additions and 812 deletions

View File

@@ -0,0 +1,44 @@
/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2021 Blender Foundation.
* All rights reserved.
*/
/** \file
* \ingroup gpu
*
* Shader source dependency builder that make possible to support #include directive inside the
* shader files.
*/
#pragma once
#ifdef __cplusplus
extern "C" {
#endif
void gpu_shader_dependency_init(void);
void gpu_shader_dependency_exit(void);
/* User must free the resulting string using free. */
char *gpu_shader_dependency_get_resolved_source(const char *shader_source_name,
uint32_t *builtins);
char *gpu_shader_dependency_get_source(const char *shader_source_name);
#ifdef __cplusplus
}
#endif