Revert "Revert "GPUShaderCreateInfo for interface abstraction""

This reverts commit edee5a947b.

Fixes compilation error (Missing file BLI_float2.hh)
This commit is contained in:
2022-01-17 14:45:22 +01:00
parent edee5a947b
commit 9d3f35a0bf
151 changed files with 5209 additions and 812 deletions

View File

@@ -1,16 +1,18 @@
#ifndef USE_GPU_SHADER_CREATE_INFO
in vec4 mColor;
in vec2 mTexCoord;
out vec4 fragColor;
#endif
void main()
{
const vec2 center = vec2(0, 0.5);
vec4 tColor = vec4(mColor);
vec4 tColor = vec4(geometry_out.mColor);
/* if alpha < 0, then encap */
if (mColor.a < 0) {
if (geometry_out.mColor.a < 0) {
tColor.a = tColor.a * -1.0;
float dist = length(mTexCoord - center);
float dist = length(geometry_out.mTexCoord - center);
if (dist > 0.25) {
discard;
}