Fix T43708: Wrong manipulator in individual origin

Manipulator and actual behavior were out-of-sync with a single edge selected.
This commit is contained in:
2015-02-18 06:08:59 +11:00
parent 6133d14028
commit 9d879c43f3

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@@ -718,14 +718,16 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
/* should never fail */ /* should never fail */
if (LIKELY(v_pair[0] && v_pair[1])) { if (LIKELY(v_pair[0] && v_pair[1])) {
bool v_pair_swap = false; bool v_pair_swap = false;
/* Logic explained: float tvec[3];
/**
* Logic explained:
* *
* - Edges and vert-pairs treated the same way. * - Edges and vert-pairs treated the same way.
* - Point the Z axis along the edge vector (towards the active vertex). * - Point the Y axis along the edge vector (towards the active vertex).
* - Point the Y axis outwards (the same direction as the normals). * - Point the Z axis outwards (the same direction as the normals).
* *
* Note that this is at odds a little with face select (and 3 vertices) * \note Z points outwards - along the normal.
* which point the Z axis along the normal, however in both cases Z is the dominant axis. * take care making changes here, see: T38592, T43708
*/ */
/* be deterministic where possible and ensure v_pair[0] is active */ /* be deterministic where possible and ensure v_pair[0] is active */
@@ -743,10 +745,15 @@ int getTransformOrientation(const bContext *C, float normal[3], float plane[3],
SWAP(BMVert *, v_pair[0], v_pair[1]); SWAP(BMVert *, v_pair[0], v_pair[1]);
} }
add_v3_v3v3(plane, v_pair[0]->no, v_pair[1]->no); add_v3_v3v3(normal, v_pair[0]->no, v_pair[1]->no);
sub_v3_v3v3(normal, v_pair[0]->co, v_pair[1]->co); sub_v3_v3v3(plane, v_pair[0]->co, v_pair[1]->co);
/* flip the plane normal so we point outwards */ /* flip the plane normal so we point outwards */
negate_v3(plane); negate_v3(plane);
/* align normal to edge direction (so normal is perpendicular to the plane).
* 'ORIENTATION_EDGE' will do the other way around */
project_v3_v3v3(tvec, normal, plane);
sub_v3_v3(normal, tvec);
} }
result = ORIENTATION_EDGE; result = ORIENTATION_EDGE;