Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
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@@ -476,10 +476,8 @@ void GPU_framebuffer_recursive_downsample(GPUFrameBuffer *gpu_fb,
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffScreen
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/** \name Framebuffer Push/Pop
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*
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* Container that holds a frame-buffer and its textures.
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* Might be bound to multiple contexts.
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* \{ */
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#define FRAMEBUFFER_STACK_DEPTH 16
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@@ -489,22 +487,36 @@ static struct {
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uint top;
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} FrameBufferStack = {{nullptr}};
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static void gpuPushFrameBuffer(GPUFrameBuffer *fb)
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void GPU_framebuffer_push(GPUFrameBuffer *fb)
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{
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BLI_assert(FrameBufferStack.top < FRAMEBUFFER_STACK_DEPTH);
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FrameBufferStack.framebuffers[FrameBufferStack.top] = fb;
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FrameBufferStack.top++;
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}
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static GPUFrameBuffer *gpuPopFrameBuffer()
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GPUFrameBuffer *GPU_framebuffer_pop(void)
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{
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BLI_assert(FrameBufferStack.top > 0);
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FrameBufferStack.top--;
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return FrameBufferStack.framebuffers[FrameBufferStack.top];
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}
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uint GPU_framebuffer_stack_level_get(void)
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{
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return FrameBufferStack.top;
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}
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#undef FRAMEBUFFER_STACK_DEPTH
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name GPUOffScreen
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*
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* Container that holds a frame-buffer and its textures.
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* Might be bound to multiple contexts.
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* \{ */
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#define MAX_CTX_FB_LEN 3
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struct GPUOffScreen {
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@@ -614,7 +626,7 @@ void GPU_offscreen_bind(GPUOffScreen *ofs, bool save)
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{
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if (save) {
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GPUFrameBuffer *fb = GPU_framebuffer_active_get();
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gpuPushFrameBuffer(fb);
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GPU_framebuffer_push(fb);
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}
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unwrap(gpu_offscreen_fb_get(ofs))->bind(false);
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}
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@@ -623,7 +635,7 @@ void GPU_offscreen_unbind(GPUOffScreen *UNUSED(ofs), bool restore)
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{
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GPUFrameBuffer *fb = nullptr;
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if (restore) {
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fb = gpuPopFrameBuffer();
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fb = GPU_framebuffer_pop();
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}
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if (fb) {
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