Fix typo; Documentation; Expose layer for framebuffer attachament; Add framebuffer viewport setter; Remove framebuffer restore; Expose framebuffer push/pop stack API; Remove blend modes; Remove depth_range_set; Implement GPU_face_culling, GPU_front_facing, GPU_point_size, GPU_line_width, GPU_viewport, GPU_color_mask and GPU_depth_mask
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325
source/blender/python/gpu/gpu_py_state.c
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325
source/blender/python/gpu/gpu_py_state.c
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/*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/** \file
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* \ingroup bpygpu
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*
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* This file defines the gpu.state API.
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*
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* - Use ``bpygpu_`` for local API.
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* - Use ``BPyGPU`` for public API.
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*/
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#include <Python.h>
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#include "GPU_state.h"
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#include "../generic/py_capi_utils.h"
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#include "gpu_py_state.h" /* own include */
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/* -------------------------------------------------------------------- */
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/** \name Helper Functions
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* \{ */
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static const struct PyC_StringEnumItems pygpu_blend_items[] = {
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{GPU_BLEND_NONE, "NONE"},
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{GPU_BLEND_ALPHA, "ALPHA"},
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{GPU_BLEND_ALPHA_PREMULT, "ALPHA_PREMULT"},
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{GPU_BLEND_ADDITIVE, "ADDITIVE"},
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{GPU_BLEND_ADDITIVE_PREMULT, "ADDITIVE_PREMULT"},
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{GPU_BLEND_MULTIPLY, "MULTIPLY"},
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{GPU_BLEND_SUBTRACT, "SUBTRACT"},
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{GPU_BLEND_INVERT, "INVERT"},
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/**
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* These are quite special cases used inside the draw manager.
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* {GPU_BLEND_OIT, "OIT"},
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* {GPU_BLEND_BACKGROUND, "BACKGROUND"},
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* {GPU_BLEND_CUSTOM, "CUSTOM"},
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*/
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{0, NULL},
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};
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static const struct PyC_StringEnumItems pygpu_depthtest_items[] = {
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{GPU_DEPTH_NONE, "NONE"},
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{GPU_DEPTH_ALWAYS, "ALWAYS"},
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{GPU_DEPTH_LESS, "LESS"},
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{GPU_DEPTH_LESS_EQUAL, "LESS_EQUAL"},
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{GPU_DEPTH_EQUAL, "EQUAL"},
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{GPU_DEPTH_GREATER, "GREATER"},
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{GPU_DEPTH_GREATER_EQUAL, "GREATER_EQUAL"},
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{0, NULL},
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};
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static const struct PyC_StringEnumItems pygpu_faceculling_items[] = {
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{GPU_CULL_NONE, "NONE"},
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{GPU_CULL_FRONT, "FRONT"},
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{GPU_CULL_BACK, "BACK"},
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{0, NULL},
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};
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Manage Stack
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* \{ */
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PyDoc_STRVAR(py_state_blend_set_doc,
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".. function:: blend_set(mode)\n"
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"\n"
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" Defines the fixed pipeline blending equation.\n"
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"\n"
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" :param mode: One of these modes: {\n"
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" `NONE`,\n"
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" `ALPHA`,\n"
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" `ALPHA_PREMULT`,\n"
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" `ADDITIVE`,\n"
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" `ADDITIVE_PREMULT`,\n"
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" `MULTIPLY`,\n"
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" `SUBTRACT`,\n"
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" `INVERT`,\n"
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//" `OIT`,\n"
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//" `BACKGROUND`,\n"
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//" `CUSTOM`,\n"
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" :type mode: `str`\n");
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static PyObject *py_state_blend_set(PyObject *UNUSED(self), PyObject *value)
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{
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const struct PyC_StringEnum pygpu_blend = {&pygpu_blend_items, GPU_BLEND_NONE};
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if (!PyC_ParseStringEnum(value, &pygpu_blend)) {
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return NULL;
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}
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GPU_blend(pygpu_blend.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_blend_get_doc,
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".. function:: blend_get()\n"
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"\n"
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" Current blending equation.\n"
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"\n");
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static PyObject *py_state_blend_get(PyObject *UNUSED(self))
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{
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eGPUBlend blend = GPU_blend_get();
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return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_blend_items, blend));
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}
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PyDoc_STRVAR(py_state_depth_test_set_doc,
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".. function:: depth_test_set(mode)\n"
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"\n"
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" Defines the depth_test equation.\n"
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"\n"
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" :param mode: One of these modes: {\n"
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" `NONE`,\n"
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" `ALWAYS`,\n"
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" `LESS`,\n"
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" `LESS_EQUAL`,\n"
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" `EQUAL`,\n"
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" `GREATER`,\n"
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" `GREATER_EQUAL`,\n"
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" :type mode: `str`\n");
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static PyObject *py_state_depth_test_set(PyObject *UNUSED(self), PyObject *value)
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{
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const struct PyC_StringEnum pygpu_depth_test = {&pygpu_depthtest_items, GPU_DEPTH_NONE};
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if (!PyC_ParseStringEnum(value, &pygpu_depth_test)) {
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return NULL;
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}
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GPU_depth_test(pygpu_depth_test.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_depth_test_get_doc,
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".. function:: blend_depth_test_get()\n"
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"\n"
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" Current depth_test equation.\n"
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"\n");
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static PyObject *py_state_depth_test_get(PyObject *UNUSED(self))
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{
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eGPUDepthTest test = GPU_depth_test_get();
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return PyUnicode_FromString(PyC_StringEnum_find_id(&pygpu_depthtest_items, test));
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}
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PyDoc_STRVAR(py_state_face_culling_doc,
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".. function:: face_culling(culling)\n"
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"\n"
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" Specify whether none, front-facing or back-facing facets can be culled.\n"
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"\n"
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" :param mode: One of these modes: {\n"
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" `NONE`,\n"
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" `FRONT`,\n"
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" `BACK`,\n"
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" :type mode: `str`\n");
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static PyObject *py_state_face_culling(PyObject *UNUSED(self), PyObject *value)
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{
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const struct PyC_StringEnum pygpu_faceculling = {&pygpu_faceculling_items, GPU_CULL_NONE};
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if (!PyC_ParseStringEnum(value, &pygpu_faceculling)) {
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return NULL;
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}
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GPU_face_culling(pygpu_faceculling.value_found);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_front_facing_doc,
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".. function:: front_facing(invert)\n"
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"\n"
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" Specifies the orientation of front-facing polygons.\n"
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"\n"
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" :param invert: True for clockwise polygons as front-facing.\n"
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" :type mode: `bool`\n");
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static PyObject *py_state_front_facing(PyObject *UNUSED(self), PyObject *value)
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{
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bool invert;
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if (!PyC_ParseBool(value, &invert)) {
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return NULL;
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}
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GPU_front_facing(invert);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_point_size_doc,
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".. function:: point_size(size)\n"
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"\n"
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" Specify the diameter of rasterized points.\n"
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"\n"
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" :param size: New diameter.\n"
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" :type mode: `float`\n");
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static PyObject *py_state_point_size(PyObject *UNUSED(self), PyObject *value)
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{
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float size = (float)PyFloat_AsDouble(value);
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if (PyErr_Occurred()) {
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return NULL;
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}
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GPU_point_size(size);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_line_width_doc,
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".. function:: line_width(width)\n"
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"\n"
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" Specify the width of rasterized lines.\n"
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"\n"
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" :param size: New width.\n"
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" :type mode: `float`\n");
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static PyObject *py_state_line_width(PyObject *UNUSED(self), PyObject *value)
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{
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float width = (float)PyFloat_AsDouble(value);
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if (PyErr_Occurred()) {
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return NULL;
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}
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GPU_line_width(width);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_viewport_doc,
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".. function:: viewport(x, y, width, height)\n"
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"\n"
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" Specifies the viewport of the active framebuffer.\n"
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"\n"
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" :param x, y: lower left corner of the viewport rectangle, in pixels.\n"
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" :param width, height: width and height of the viewport.\n"
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" :type x, y, width, height: `int`\n");
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static int py_state_viewport(PyObject *UNUSED(self), PyObject *args)
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{
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int x, y, width, height;
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if (!PyArg_ParseTuple(args, "iiii:viewport", &x, &y, &width, &height)) {
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return NULL;
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}
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GPU_viewport(x, y, width, height);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_color_mask_doc,
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".. function:: color_mask(r, g, b, a)\n"
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"\n"
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" Enable or disable writing of frame buffer color components.\n"
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"\n"
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" :param r, g, b, a: components red, green, blue, and alpha.\n"
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" :type r, g, b, a: `bool`\n");
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static int py_state_color_mask(PyObject *UNUSED(self), PyObject *args)
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{
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int r, g, b, a;
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if (!PyArg_ParseTuple(args, "pppp:color_mask", &r, &g, &b, &a)) {
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return NULL;
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}
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GPU_color_mask((bool)r, (bool)g, (bool)b, (bool)a);
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Py_RETURN_NONE;
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}
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PyDoc_STRVAR(py_state_depth_mask_doc,
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".. function:: depth_mask_set(value)\n"
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"\n"
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" Write to depth component.\n"
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"\n"
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" :param value: True for writing to the depth component.\n"
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" :type near: `bool`\n");
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static PyObject *py_state_depth_mask(PyObject *UNUSED(self), PyObject *value)
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{
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bool write_to_depth;
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if (!PyC_ParseBool(value, &write_to_depth)) {
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return NULL;
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}
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GPU_depth_mask(write_to_depth);
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Py_RETURN_NONE;
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}
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/** \} */
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/* -------------------------------------------------------------------- */
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/** \name Module
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* \{ */
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static struct PyMethodDef bpygpu_py_state_methods[] = {
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/* Manage Stack */
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{"blend_set", (PyCFunction)py_state_blend_set, METH_O, py_state_blend_set_doc},
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{"blend_get", (PyCFunction)py_state_blend_get, METH_NOARGS, py_state_blend_get_doc},
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{"depth_test_set", (PyCFunction)py_state_depth_test_set, METH_O, py_state_depth_test_set_doc},
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{"depth_test_get",
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(PyCFunction)py_state_depth_test_get,
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METH_NOARGS,
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py_state_depth_test_get_doc},
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{"face_culling", (PyCFunction)py_state_face_culling, METH_O, py_state_face_culling_doc},
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{"front_facing", (PyCFunction)py_state_front_facing, METH_O, py_state_front_facing_doc},
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{"point_size", (PyCFunction)py_state_point_size, METH_O, py_state_point_size_doc},
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{"line_width", (PyCFunction)py_state_line_width, METH_O, py_state_line_width_doc},
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{"viewport", (PyCFunction)py_state_viewport, METH_VARARGS, py_state_viewport_doc},
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{"color_mask", (PyCFunction)py_state_color_mask, METH_VARARGS, py_state_color_mask_doc},
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{"depth_mask", (PyCFunction)py_state_depth_mask, METH_O, py_state_depth_mask_doc},
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{NULL, NULL, 0, NULL},
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};
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PyDoc_STRVAR(bpygpu_py_state_doc, "This module provides access to the gpu state.");
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static PyModuleDef BPyGPU_py_state_module_def = {
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PyModuleDef_HEAD_INIT,
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.m_name = "gpu.state",
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.m_doc = bpygpu_py_state_doc,
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.m_methods = bpygpu_py_state_methods,
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};
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PyObject *BPyInit_gpu_state(void)
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{
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PyObject *submodule;
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submodule = PyModule_Create(&BPyGPU_py_state_module_def);
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return submodule;
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}
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/** \} */
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