Render instancing can now also handle the same object in multiple,
non-animated dupligroups.
This commit is contained in:
@@ -46,7 +46,7 @@ typedef struct DupliObject {
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struct DupliObject *next, *prev;
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struct Object *ob;
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unsigned int origlay;
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int index, no_draw, type;
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int index, no_draw, type, animated;
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float mat[4][4], omat[4][4];
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float orco[3], uv[2];
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} DupliObject;
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@@ -47,6 +47,7 @@ void add_to_group(struct Group *group, struct Object *ob);
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void rem_from_group(struct Group *group, struct Object *ob);
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struct Group *find_group(struct Object *ob, struct Group *group);
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int object_in_group(struct Object *ob, struct Group *group);
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int group_is_animated(struct Object *parent, struct Group *group);
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void group_tag_recalc(struct Group *group);
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void group_handle_recalc_and_update(struct Object *parent, struct Group *group);
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@@ -76,7 +76,7 @@
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#include <config.h>
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#endif
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static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level);
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static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated);
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void free_path(Path *path)
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{
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@@ -284,7 +284,7 @@ int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK
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/* ****************** DUPLICATOR ************** */
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static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type)
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static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type, int animated)
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{
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DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
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@@ -295,12 +295,13 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
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dob->origlay= ob->lay;
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dob->index= index;
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dob->type= type;
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dob->animated= (type == OB_DUPLIGROUP) && animated;
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ob->lay= lay;
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return dob;
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}
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static void group_duplilist(ListBase *lb, Object *ob, int level)
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static void group_duplilist(ListBase *lb, Object *ob, int level, int animated)
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{
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DupliObject *dob;
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Group *group;
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@@ -316,25 +317,26 @@ static void group_duplilist(ListBase *lb, Object *ob, int level)
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/* handles animated groups, and */
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/* we need to check update for objects that are not in scene... */
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group_handle_recalc_and_update(ob, group);
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animated= animated || group_is_animated(ob, group);
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for(go= group->gobject.first; go; go= go->next) {
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/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
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if(go->ob!=ob) {
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Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
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dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP);
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dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP, animated);
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dob->no_draw= (dob->origlay & group->layer)==0;
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if(go->ob->transflag & OB_DUPLI) {
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Mat4CpyMat4(dob->ob->obmat, dob->mat);
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object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1);
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object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1, animated);
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Mat4CpyMat4(dob->ob->obmat, dob->omat);
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}
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}
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}
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}
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static void frames_duplilist(ListBase *lb, Object *ob, int level)
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static void frames_duplilist(ListBase *lb, Object *ob, int level, int animated)
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{
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extern int enable_cu_speed; /* object.c */
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Object copyob;
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@@ -361,7 +363,7 @@ static void frames_duplilist(ListBase *lb, Object *ob, int level)
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if(ok) {
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do_ob_ipo(ob);
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where_is_object_time(ob, (float)G.scene->r.cfra);
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new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES);
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new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES, animated);
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}
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}
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@@ -373,6 +375,7 @@ static void frames_duplilist(ListBase *lb, Object *ob, int level)
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struct vertexDupliData {
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ID *id; /* scene or group, for recursive loops */
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int level;
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int animated;
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ListBase *lb;
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float pmat[4][4];
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float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
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@@ -408,7 +411,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
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Mat4CpyMat4(tmat, obmat);
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Mat4MulMat43(obmat, tmat, mat);
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}
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dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS);
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dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS, vdd->animated);
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if(vdd->orco)
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VECCOPY(dob->orco, vdd->orco[index]);
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@@ -416,12 +419,12 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
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float tmpmat[4][4];
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Mat4CpyMat4(tmpmat, vdd->ob->obmat);
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Mat4CpyMat4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
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object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1);
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object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1, vdd->animated);
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Mat4CpyMat4(vdd->ob->obmat, tmpmat);
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}
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}
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static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level)
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static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
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{
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Object *ob, *ob_iter;
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Mesh *me;
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@@ -493,6 +496,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_
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vdd.id= id;
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vdd.level= level;
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vdd.animated= animated;
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vdd.lb= lb;
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vdd.ob= ob;
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vdd.par= par;
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@@ -527,7 +531,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_
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dm->release(dm);
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}
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static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level)
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static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
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{
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Object *ob, *ob_iter;
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Base *base = NULL;
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@@ -663,7 +667,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
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Mat4CpyMat4(tmat, obmat);
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Mat4MulMat43(obmat, tmat, mat);
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dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES);
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dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES, animated);
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if(G.rendering) {
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w= (mv4)? 0.25f: 1.0f/3.0f;
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@@ -694,7 +698,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
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float tmpmat[4][4];
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Mat4CpyMat4(tmpmat, ob->obmat);
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Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
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object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1);
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object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1, animated);
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Mat4CpyMat4(ob->obmat, tmpmat);
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}
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}
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@@ -719,7 +723,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
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dm->release(dm);
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}
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static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level)
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static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
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{
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GroupObject *go;
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Object *ob=0, **oblist=0;
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@@ -868,7 +872,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
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else
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Mat4CpyMat4(mat, tmat);
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dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS);
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dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
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if(G.rendering)
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psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
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}
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@@ -894,7 +898,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
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else
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Mat4CpyMat4(mat, tmat);
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dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS);
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dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
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if(G.rendering)
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psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
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}
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@@ -935,7 +939,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
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}
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static void font_duplilist(ListBase *lb, Object *par, int level)
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static void font_duplilist(ListBase *lb, Object *par, int level, int animated)
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{
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Object *ob, *obar[256];
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Curve *cu;
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@@ -976,16 +980,15 @@ static void font_duplilist(ListBase *lb, Object *par, int level)
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Mat4CpyMat4(obmat, par->obmat);
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VECCOPY(obmat[3], vec);
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new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS);
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new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS, animated);
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}
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}
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MEM_freeN(chartransdata);
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}
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/* ***************************** */
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static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level)
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static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated)
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{
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if((ob->transflag & OB_DUPLI)==0)
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return;
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@@ -1004,30 +1007,30 @@ static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist,
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if(ob->transflag & OB_DUPLIPARTS) {
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ParticleSystem *psys = ob->particlesystem.first;
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for(; psys; psys=psys->next)
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new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1);
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new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1, animated);
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}
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else if(ob->transflag & OB_DUPLIVERTS) {
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if(ob->type==OB_MESH) {
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vertex_duplilist(duplilist, id, ob, par_space_mat, level+1);
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vertex_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
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}
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else if(ob->type==OB_FONT) {
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if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
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font_duplilist(duplilist, ob, level+1);
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font_duplilist(duplilist, ob, level+1, animated);
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}
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}
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}
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else if(ob->transflag & OB_DUPLIFACES) {
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if(ob->type==OB_MESH)
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face_duplilist(duplilist, id, ob, par_space_mat, level+1);
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face_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
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}
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else if(ob->transflag & OB_DUPLIFRAMES) {
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if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
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frames_duplilist(duplilist, ob, level+1);
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frames_duplilist(duplilist, ob, level+1, animated);
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}
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} else if(ob->transflag & OB_DUPLIGROUP) {
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DupliObject *dob;
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group_duplilist(duplilist, ob, level+1); /* now recursive */
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group_duplilist(duplilist, ob, level+1, animated); /* now recursive */
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if (level==0) {
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for(dob= duplilist->first; dob; dob= dob->next)
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@@ -1042,7 +1045,7 @@ ListBase *object_duplilist(Scene *sce, Object *ob)
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{
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ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
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duplilist->first= duplilist->last= NULL;
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object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0);
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object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0, 0);
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return duplilist;
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}
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@@ -191,6 +191,20 @@ void group_tag_recalc(Group *group)
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}
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}
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int group_is_animated(Object *parent, Group *group)
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{
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GroupObject *go;
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if(give_timeoffset(parent) != 0.0f || parent->nlastrips.first)
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return 1;
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for(go= group->gobject.first; go; go= go->next)
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if(go->ob && go->ob->proxy)
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return 1;
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return 0;
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}
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/* only replaces object strips or action when parent nla instructs it */
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/* keep checking nla.c though, in case internal structure of strip changes */
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static void group_replaces_nla(Object *parent, Object *target, char mode)
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@@ -231,7 +245,6 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
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}
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}
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/* puts all group members in local timing system, after this call
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you can draw everything, leaves tags in objects to signal it needs further updating */
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@@ -244,7 +244,7 @@ typedef struct ObjectRen {
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struct ObjectRen *next, *prev;
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struct Object *ob, *par;
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struct Scene *sce;
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int index, psysindex;
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int index, psysindex, flag;
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int totvert, totvlak, totstrand, tothalo;
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int vertnodeslen, vlaknodeslen, strandnodeslen, blohalen;
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@@ -257,6 +257,8 @@ typedef struct ObjectRen {
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char (*mtface)[32];
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char (*mcol)[32];
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int actmtface, actmcol;
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float obmat[4][4]; /* only used in convertblender.c, for instancing */
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} ObjectRen;
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typedef struct ObjectInstanceRen {
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@@ -487,10 +489,14 @@ typedef struct LampRen {
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#define R_STRAND_BSPLINE 1
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#define R_STRAND_B_UNITS 2
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/* objectren->flag */
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#define R_INSTANCEABLE 1
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/* objectinstance->flag */
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#define R_DUPLI_TRANSFORMED 1
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#define R_ENV_TRANSFORMED 2
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#define R_TRANSFORMED (1|2)
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#define R_DUPLI_ELEM 4
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#endif /* RENDER_TYPES_H */
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@@ -3896,7 +3896,7 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
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float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
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int first = 1;
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Mat4MulMat4(obmat, obr->ob->obmat, re->viewmat);
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Mat4MulMat4(obmat, obr->obmat, re->viewmat);
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Mat4Invert(imat, obmat);
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for(obi=re->instancetable.last; obi; obi=obi->prev) {
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@@ -3923,6 +3923,40 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
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}
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}
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static void assign_dupligroup_dupli(Render *re, ObjectInstanceRen *obi, ObjectRen *obr)
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{
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float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
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Mat4MulMat4(obmat, obr->obmat, re->viewmat);
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Mat4Invert(imat, obmat);
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obi->obr= obr;
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/* compute difference between object matrix and
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* object matrix with dupli transform, in viewspace */
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Mat4CpyMat4(obimat, obi->mat);
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Mat4MulMat4(obi->mat, imat, obimat);
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Mat3CpyMat4(nmat, obi->mat);
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Mat3Inv(obi->imat, nmat);
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re->totvert += obr->totvert;
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re->totvlak += obr->totvlak;
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re->tothalo += obr->tothalo;
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re->totstrand += obr->totstrand;
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}
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static ObjectRen *find_dupligroup_dupli(Render *re, Object *ob, int psysindex)
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{
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ObjectRen *obr;
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for(obr=re->objecttable.first; obr; obr=obr->next)
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if(obr->ob == ob && obr->psysindex == psysindex && (obr->flag & R_INSTANCEABLE))
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return obr;
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return NULL;
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}
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static void init_render_object_data(Render *re, ObjectRen *obr, int only_verts)
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{
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Object *ob= obr->ob;
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@@ -3962,7 +3996,7 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int only_verts)
|
||||
re->totstrand += obr->totstrand;
|
||||
}
|
||||
|
||||
static void add_render_object(Render *re, Object *ob, Object *par, int index, int only_verts)
|
||||
static void add_render_object(Render *re, Object *ob, Object *par, int index, int only_verts, int instanceable)
|
||||
{
|
||||
ObjectRen *obr;
|
||||
ParticleSystem *psys;
|
||||
@@ -3985,6 +4019,10 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
|
||||
/* one render object for the data itself */
|
||||
if(allow_render) {
|
||||
obr= RE_addRenderObject(re, ob, par, index, 0);
|
||||
if(instanceable) {
|
||||
obr->flag |= R_INSTANCEABLE;
|
||||
Mat4CpyMat4(obr->obmat, ob->obmat);
|
||||
}
|
||||
init_render_object_data(re, obr, only_verts);
|
||||
|
||||
/* only add instance for objects that have not been used for dupli */
|
||||
@@ -3999,6 +4037,10 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
|
||||
psysindex= 1;
|
||||
for(psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
|
||||
obr= RE_addRenderObject(re, ob, par, index, psysindex);
|
||||
if(instanceable) {
|
||||
obr->flag |= R_INSTANCEABLE;
|
||||
Mat4CpyMat4(obr->obmat, ob->obmat);
|
||||
}
|
||||
init_render_object_data(re, obr, only_verts);
|
||||
psys_render_restore(ob, psys);
|
||||
|
||||
@@ -4013,7 +4055,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
|
||||
|
||||
/* par = pointer to duplicator parent, needed for object lookup table */
|
||||
/* index = when duplicater copies same object (particle), the counter */
|
||||
static void init_render_object(Render *re, Object *ob, Object *par, int index, int only_verts)
|
||||
static void init_render_object(Render *re, Object *ob, Object *par, int index, int only_verts, int instanceable)
|
||||
{
|
||||
static double lasttime= 0.0;
|
||||
double time;
|
||||
@@ -4022,7 +4064,7 @@ static void init_render_object(Render *re, Object *ob, Object *par, int index, i
|
||||
if(ob->type==OB_LAMP)
|
||||
add_render_lamp(re, ob);
|
||||
else if(render_object_type(ob->type))
|
||||
add_render_object(re, ob, par, index, only_verts);
|
||||
add_render_object(re, ob, par, index, only_verts, instanceable);
|
||||
else {
|
||||
MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
|
||||
MTC_Mat4Invert(ob->imat, mat);
|
||||
@@ -4151,7 +4193,7 @@ static int allow_render_object(Object *ob, int nolamps, int onlyselected, Object
|
||||
static int allow_render_dupli_instance(Render *re, DupliObject *dob, Object *obd)
|
||||
{
|
||||
return (render_object_type(obd->type) &&
|
||||
(!(dob->type == OB_DUPLIGROUP)) &&
|
||||
(!(dob->type == OB_DUPLIGROUP) || !dob->animated) &&
|
||||
!(re->r.mode & R_RADIO));
|
||||
}
|
||||
|
||||
@@ -4224,7 +4266,7 @@ static void database_init_objects(Render *re, unsigned int lay, int nolamps, int
|
||||
if(ob->flag & OB_DONE) {
|
||||
if(ob->transflag & OB_RENDER_DUPLI)
|
||||
if(allow_render_object(ob, nolamps, onlyselected, actob))
|
||||
init_render_object(re, ob, NULL, 0, only_verts);
|
||||
init_render_object(re, ob, NULL, 0, only_verts, 1);
|
||||
}
|
||||
else if((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->scene->lay)) ) {
|
||||
if((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
|
||||
@@ -4255,38 +4297,60 @@ static void database_init_objects(Render *re, unsigned int lay, int nolamps, int
|
||||
|
||||
if(allow_render_dupli_instance(re, dob, obd)) {
|
||||
ParticleSystem *psys;
|
||||
ObjectRen *obr = NULL;
|
||||
int psysindex;
|
||||
float mat[4][4];
|
||||
|
||||
Mat4MulMat4(mat, dob->mat, re->viewmat);
|
||||
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat);
|
||||
VECCOPY(obi->dupliorco, dob->orco);
|
||||
obi->dupliuv[0]= dob->uv[0];
|
||||
obi->dupliuv[1]= dob->uv[1];
|
||||
if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
|
||||
Mat4MulMat4(mat, dob->mat, re->viewmat);
|
||||
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat);
|
||||
|
||||
if(dob->type != OB_DUPLIGROUP) {
|
||||
VECCOPY(obi->dupliorco, dob->orco);
|
||||
obi->dupliuv[0]= dob->uv[0];
|
||||
obi->dupliuv[1]= dob->uv[1];
|
||||
obi->flag |= R_DUPLI_ELEM;
|
||||
}
|
||||
else
|
||||
assign_dupligroup_dupli(re, obi, obr);
|
||||
}
|
||||
else
|
||||
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
|
||||
|
||||
psysindex= 1;
|
||||
for(psys=obd->particlesystem.first; psys; psys=psys->next) {
|
||||
RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat);
|
||||
VECCOPY(obi->dupliorco, dob->orco);
|
||||
obi->dupliuv[0]= dob->uv[0];
|
||||
obi->dupliuv[1]= dob->uv[1];
|
||||
if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, ob, psysindex))) {
|
||||
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat);
|
||||
if(dob->type != OB_DUPLIGROUP) {
|
||||
VECCOPY(obi->dupliorco, dob->orco);
|
||||
obi->dupliuv[0]= dob->uv[0];
|
||||
obi->dupliuv[1]= dob->uv[1];
|
||||
obi->flag |= R_DUPLI_ELEM;
|
||||
}
|
||||
else
|
||||
assign_dupligroup_dupli(re, obi, obr);
|
||||
}
|
||||
else
|
||||
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
|
||||
}
|
||||
|
||||
obd->flag |= OB_DONE;
|
||||
obd->transflag |= OB_RENDER_DUPLI;
|
||||
if(dob->type != OB_DUPLIGROUP) {
|
||||
obd->flag |= OB_DONE;
|
||||
obd->transflag |= OB_RENDER_DUPLI;
|
||||
}
|
||||
}
|
||||
else
|
||||
init_render_object(re, obd, ob, dob->index, only_verts);
|
||||
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
|
||||
|
||||
if(re->test_break()) break;
|
||||
}
|
||||
free_object_duplilist(lb);
|
||||
|
||||
if(allow_render_object(ob, nolamps, onlyselected, actob))
|
||||
init_render_object(re, ob, NULL, 0, only_verts);
|
||||
init_render_object(re, ob, NULL, 0, only_verts, 0);
|
||||
}
|
||||
else if(allow_render_object(ob, nolamps, onlyselected, actob))
|
||||
init_render_object(re, ob, NULL, 0, only_verts);
|
||||
init_render_object(re, ob, NULL, 0, only_verts, 0);
|
||||
}
|
||||
|
||||
if(re->test_break()) break;
|
||||
|
||||
@@ -297,6 +297,7 @@ static void occ_face(const OccFace *face, float *co, float *normal, float *area)
|
||||
{
|
||||
ObjectInstanceRen *obi;
|
||||
VlakRen *vlr;
|
||||
float v1[3], v2[3], v3[3], v4[3];
|
||||
|
||||
obi= &R.objectinstance[face->obi];
|
||||
vlr= RE_findOrAddVlak(obi->obr, face->facenr);
|
||||
@@ -330,11 +331,23 @@ static void occ_face(const OccFace *face, float *co, float *normal, float *area)
|
||||
}
|
||||
|
||||
if(area) {
|
||||
VECCOPY(v1, vlr->v1->co);
|
||||
VECCOPY(v3, vlr->v2->co);
|
||||
VECCOPY(v3, vlr->v3->co);
|
||||
if(vlr->v4) VECCOPY(v4, vlr->v4->co);
|
||||
|
||||
if(obi->flag & R_TRANSFORMED) {
|
||||
Mat4MulVecfl(obi->mat, v1);
|
||||
Mat4MulVecfl(obi->mat, v2);
|
||||
Mat4MulVecfl(obi->mat, v3);
|
||||
if(vlr->v4) Mat4MulVecfl(obi->mat, v4);
|
||||
}
|
||||
|
||||
/* todo: correct area for instances */
|
||||
if(vlr->v4)
|
||||
*area= AreaQ3Dfl(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co);
|
||||
*area= AreaQ3Dfl(v1, v2, v3, v4);
|
||||
else
|
||||
*area= AreaT3Dfl(vlr->v1->co, vlr->v2->co, vlr->v3->co);
|
||||
*area= AreaT3Dfl(v1, v2, v3);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -576,7 +589,7 @@ static OcclusionTree *occ_tree_build(Render *re)
|
||||
/* count */
|
||||
totface= 0;
|
||||
for(obi=re->instancetable.first; obi; obi=obi->next) {
|
||||
if(obi->flag & R_TRANSFORMED)
|
||||
if(obi->flag & R_DUPLI_ELEM)
|
||||
continue;
|
||||
|
||||
obr= obi->obr;
|
||||
@@ -612,7 +625,7 @@ static OcclusionTree *occ_tree_build(Render *re)
|
||||
|
||||
/* make array of face pointers */
|
||||
for(b=0, c=0, obi=re->instancetable.first; obi; obi=obi->next, c++) {
|
||||
if(obi->flag & R_TRANSFORMED)
|
||||
if(obi->flag & R_DUPLI_ELEM)
|
||||
continue; /* temporary to avoid slow renders with loads of duplis */
|
||||
|
||||
obr= obi->obr;
|
||||
|
||||
Reference in New Issue
Block a user