Render instancing can now also handle the same object in multiple,

non-animated dupligroups.
This commit is contained in:
2008-01-21 22:10:14 +00:00
parent 9f5a0deca9
commit 9dd1bcfdfb
7 changed files with 154 additions and 54 deletions

View File

@@ -46,7 +46,7 @@ typedef struct DupliObject {
struct DupliObject *next, *prev;
struct Object *ob;
unsigned int origlay;
int index, no_draw, type;
int index, no_draw, type, animated;
float mat[4][4], omat[4][4];
float orco[3], uv[2];
} DupliObject;

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@@ -47,6 +47,7 @@ void add_to_group(struct Group *group, struct Object *ob);
void rem_from_group(struct Group *group, struct Object *ob);
struct Group *find_group(struct Object *ob, struct Group *group);
int object_in_group(struct Object *ob, struct Group *group);
int group_is_animated(struct Object *parent, struct Group *group);
void group_tag_recalc(struct Group *group);
void group_handle_recalc_and_update(struct Object *parent, struct Group *group);

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@@ -76,7 +76,7 @@
#include <config.h>
#endif
static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level);
static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated);
void free_path(Path *path)
{
@@ -284,7 +284,7 @@ int where_on_path(Object *ob, float ctime, float *vec, float *dir) /* returns OK
/* ****************** DUPLICATOR ************** */
static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type)
static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], int lay, int index, int type, int animated)
{
DupliObject *dob= MEM_callocN(sizeof(DupliObject), "dupliobject");
@@ -295,12 +295,13 @@ static DupliObject *new_dupli_object(ListBase *lb, Object *ob, float mat[][4], i
dob->origlay= ob->lay;
dob->index= index;
dob->type= type;
dob->animated= (type == OB_DUPLIGROUP) && animated;
ob->lay= lay;
return dob;
}
static void group_duplilist(ListBase *lb, Object *ob, int level)
static void group_duplilist(ListBase *lb, Object *ob, int level, int animated)
{
DupliObject *dob;
Group *group;
@@ -316,25 +317,26 @@ static void group_duplilist(ListBase *lb, Object *ob, int level)
/* handles animated groups, and */
/* we need to check update for objects that are not in scene... */
group_handle_recalc_and_update(ob, group);
animated= animated || group_is_animated(ob, group);
for(go= group->gobject.first; go; go= go->next) {
/* note, if you check on layer here, render goes wrong... it still deforms verts and uses parent imat */
if(go->ob!=ob) {
Mat4MulMat4(mat, go->ob->obmat, ob->obmat);
dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP);
dob= new_dupli_object(lb, go->ob, mat, ob->lay, 0, OB_DUPLIGROUP, animated);
dob->no_draw= (dob->origlay & group->layer)==0;
if(go->ob->transflag & OB_DUPLI) {
Mat4CpyMat4(dob->ob->obmat, dob->mat);
object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1);
object_duplilist_recursive((ID *)group, go->ob, lb, ob->obmat, level+1, animated);
Mat4CpyMat4(dob->ob->obmat, dob->omat);
}
}
}
}
static void frames_duplilist(ListBase *lb, Object *ob, int level)
static void frames_duplilist(ListBase *lb, Object *ob, int level, int animated)
{
extern int enable_cu_speed; /* object.c */
Object copyob;
@@ -361,7 +363,7 @@ static void frames_duplilist(ListBase *lb, Object *ob, int level)
if(ok) {
do_ob_ipo(ob);
where_is_object_time(ob, (float)G.scene->r.cfra);
new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES);
new_dupli_object(lb, ob, ob->obmat, ob->lay, G.scene->r.cfra, OB_DUPLIFRAMES, animated);
}
}
@@ -373,6 +375,7 @@ static void frames_duplilist(ListBase *lb, Object *ob, int level)
struct vertexDupliData {
ID *id; /* scene or group, for recursive loops */
int level;
int animated;
ListBase *lb;
float pmat[4][4];
float obmat[4][4]; /* Only used for dupliverts inside dupligroups, where the ob->obmat is modified */
@@ -408,7 +411,7 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
}
dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS);
dob= new_dupli_object(vdd->lb, vdd->ob, obmat, vdd->par->lay, index, OB_DUPLIVERTS, vdd->animated);
if(vdd->orco)
VECCOPY(dob->orco, vdd->orco[index]);
@@ -416,12 +419,12 @@ static void vertex_dupli__mapFunc(void *userData, int index, float *co, float *n
float tmpmat[4][4];
Mat4CpyMat4(tmpmat, vdd->ob->obmat);
Mat4CpyMat4(vdd->ob->obmat, obmat); /* pretend we are really this mat */
object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1);
object_duplilist_recursive((ID *)vdd->id, vdd->ob, vdd->lb, obmat, vdd->level+1, vdd->animated);
Mat4CpyMat4(vdd->ob->obmat, tmpmat);
}
}
static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level)
static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
{
Object *ob, *ob_iter;
Mesh *me;
@@ -493,6 +496,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_
vdd.id= id;
vdd.level= level;
vdd.animated= animated;
vdd.lb= lb;
vdd.ob= ob;
vdd.par= par;
@@ -527,7 +531,7 @@ static void vertex_duplilist(ListBase *lb, ID *id, Object *par, float par_space_
dm->release(dm);
}
static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level)
static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], int level, int animated)
{
Object *ob, *ob_iter;
Base *base = NULL;
@@ -663,7 +667,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
Mat4CpyMat4(tmat, obmat);
Mat4MulMat43(obmat, tmat, mat);
dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES);
dob= new_dupli_object(lb, ob, obmat, lay, a, OB_DUPLIFACES, animated);
if(G.rendering) {
w= (mv4)? 0.25f: 1.0f/3.0f;
@@ -694,7 +698,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
float tmpmat[4][4];
Mat4CpyMat4(tmpmat, ob->obmat);
Mat4CpyMat4(ob->obmat, obmat); /* pretend we are really this mat */
object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1);
object_duplilist_recursive((ID *)id, ob, lb, ob->obmat, level+1, animated);
Mat4CpyMat4(ob->obmat, tmpmat);
}
}
@@ -719,7 +723,7 @@ static void face_duplilist(ListBase *lb, ID *id, Object *par, float par_space_ma
dm->release(dm);
}
static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level)
static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_space_mat[][4], ParticleSystem *psys, int level, int animated)
{
GroupObject *go;
Object *ob=0, **oblist=0;
@@ -868,7 +872,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
else
Mat4CpyMat4(mat, tmat);
dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS);
dob= new_dupli_object(lb, go->ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
if(G.rendering)
psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
}
@@ -894,7 +898,7 @@ static void new_particle_duplilist(ListBase *lb, ID *id, Object *par, float par_
else
Mat4CpyMat4(mat, tmat);
dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS);
dob= new_dupli_object(lb, ob, mat, par->lay, counter, OB_DUPLIPARTS, animated);
if(G.rendering)
psys_get_dupli_texture(par, part, psmd, pa, cpa, dob->uv, dob->orco);
}
@@ -935,7 +939,7 @@ static Object *find_family_object(Object **obar, char *family, char ch)
}
static void font_duplilist(ListBase *lb, Object *par, int level)
static void font_duplilist(ListBase *lb, Object *par, int level, int animated)
{
Object *ob, *obar[256];
Curve *cu;
@@ -976,16 +980,15 @@ static void font_duplilist(ListBase *lb, Object *par, int level)
Mat4CpyMat4(obmat, par->obmat);
VECCOPY(obmat[3], vec);
new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS);
new_dupli_object(lb, ob, obmat, par->lay, a, OB_DUPLIVERTS, animated);
}
}
MEM_freeN(chartransdata);
}
/* ***************************** */
static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level)
static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist, float par_space_mat[][4], int level, int animated)
{
if((ob->transflag & OB_DUPLI)==0)
return;
@@ -1004,30 +1007,30 @@ static void object_duplilist_recursive(ID *id, Object *ob, ListBase *duplilist,
if(ob->transflag & OB_DUPLIPARTS) {
ParticleSystem *psys = ob->particlesystem.first;
for(; psys; psys=psys->next)
new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1);
new_particle_duplilist(duplilist, id, ob, par_space_mat, psys, level+1, animated);
}
else if(ob->transflag & OB_DUPLIVERTS) {
if(ob->type==OB_MESH) {
vertex_duplilist(duplilist, id, ob, par_space_mat, level+1);
vertex_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
}
else if(ob->type==OB_FONT) {
if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
font_duplilist(duplilist, ob, level+1);
font_duplilist(duplilist, ob, level+1, animated);
}
}
}
else if(ob->transflag & OB_DUPLIFACES) {
if(ob->type==OB_MESH)
face_duplilist(duplilist, id, ob, par_space_mat, level+1);
face_duplilist(duplilist, id, ob, par_space_mat, level+1, animated);
}
else if(ob->transflag & OB_DUPLIFRAMES) {
if (GS(id->name)==ID_SCE) { /* TODO - support dupligroups */
frames_duplilist(duplilist, ob, level+1);
frames_duplilist(duplilist, ob, level+1, animated);
}
} else if(ob->transflag & OB_DUPLIGROUP) {
DupliObject *dob;
group_duplilist(duplilist, ob, level+1); /* now recursive */
group_duplilist(duplilist, ob, level+1, animated); /* now recursive */
if (level==0) {
for(dob= duplilist->first; dob; dob= dob->next)
@@ -1042,7 +1045,7 @@ ListBase *object_duplilist(Scene *sce, Object *ob)
{
ListBase *duplilist= MEM_mallocN(sizeof(ListBase), "duplilist");
duplilist->first= duplilist->last= NULL;
object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0);
object_duplilist_recursive((ID *)sce, ob, duplilist, NULL, 0, 0);
return duplilist;
}

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@@ -191,6 +191,20 @@ void group_tag_recalc(Group *group)
}
}
int group_is_animated(Object *parent, Group *group)
{
GroupObject *go;
if(give_timeoffset(parent) != 0.0f || parent->nlastrips.first)
return 1;
for(go= group->gobject.first; go; go= go->next)
if(go->ob && go->ob->proxy)
return 1;
return 0;
}
/* only replaces object strips or action when parent nla instructs it */
/* keep checking nla.c though, in case internal structure of strip changes */
static void group_replaces_nla(Object *parent, Object *target, char mode)
@@ -231,7 +245,6 @@ static void group_replaces_nla(Object *parent, Object *target, char mode)
}
}
/* puts all group members in local timing system, after this call
you can draw everything, leaves tags in objects to signal it needs further updating */

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@@ -244,7 +244,7 @@ typedef struct ObjectRen {
struct ObjectRen *next, *prev;
struct Object *ob, *par;
struct Scene *sce;
int index, psysindex;
int index, psysindex, flag;
int totvert, totvlak, totstrand, tothalo;
int vertnodeslen, vlaknodeslen, strandnodeslen, blohalen;
@@ -257,6 +257,8 @@ typedef struct ObjectRen {
char (*mtface)[32];
char (*mcol)[32];
int actmtface, actmcol;
float obmat[4][4]; /* only used in convertblender.c, for instancing */
} ObjectRen;
typedef struct ObjectInstanceRen {
@@ -487,10 +489,14 @@ typedef struct LampRen {
#define R_STRAND_BSPLINE 1
#define R_STRAND_B_UNITS 2
/* objectren->flag */
#define R_INSTANCEABLE 1
/* objectinstance->flag */
#define R_DUPLI_TRANSFORMED 1
#define R_ENV_TRANSFORMED 2
#define R_TRANSFORMED (1|2)
#define R_DUPLI_ELEM 4
#endif /* RENDER_TYPES_H */

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@@ -3896,7 +3896,7 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
int first = 1;
Mat4MulMat4(obmat, obr->ob->obmat, re->viewmat);
Mat4MulMat4(obmat, obr->obmat, re->viewmat);
Mat4Invert(imat, obmat);
for(obi=re->instancetable.last; obi; obi=obi->prev) {
@@ -3923,6 +3923,40 @@ static void find_dupli_instances(Render *re, ObjectRen *obr)
}
}
static void assign_dupligroup_dupli(Render *re, ObjectInstanceRen *obi, ObjectRen *obr)
{
float imat[4][4], obmat[4][4], obimat[4][4], nmat[3][3];
Mat4MulMat4(obmat, obr->obmat, re->viewmat);
Mat4Invert(imat, obmat);
obi->obr= obr;
/* compute difference between object matrix and
* object matrix with dupli transform, in viewspace */
Mat4CpyMat4(obimat, obi->mat);
Mat4MulMat4(obi->mat, imat, obimat);
Mat3CpyMat4(nmat, obi->mat);
Mat3Inv(obi->imat, nmat);
re->totvert += obr->totvert;
re->totvlak += obr->totvlak;
re->tothalo += obr->tothalo;
re->totstrand += obr->totstrand;
}
static ObjectRen *find_dupligroup_dupli(Render *re, Object *ob, int psysindex)
{
ObjectRen *obr;
for(obr=re->objecttable.first; obr; obr=obr->next)
if(obr->ob == ob && obr->psysindex == psysindex && (obr->flag & R_INSTANCEABLE))
return obr;
return NULL;
}
static void init_render_object_data(Render *re, ObjectRen *obr, int only_verts)
{
Object *ob= obr->ob;
@@ -3962,7 +3996,7 @@ static void init_render_object_data(Render *re, ObjectRen *obr, int only_verts)
re->totstrand += obr->totstrand;
}
static void add_render_object(Render *re, Object *ob, Object *par, int index, int only_verts)
static void add_render_object(Render *re, Object *ob, Object *par, int index, int only_verts, int instanceable)
{
ObjectRen *obr;
ParticleSystem *psys;
@@ -3985,6 +4019,10 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
/* one render object for the data itself */
if(allow_render) {
obr= RE_addRenderObject(re, ob, par, index, 0);
if(instanceable) {
obr->flag |= R_INSTANCEABLE;
Mat4CpyMat4(obr->obmat, ob->obmat);
}
init_render_object_data(re, obr, only_verts);
/* only add instance for objects that have not been used for dupli */
@@ -3999,6 +4037,10 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
psysindex= 1;
for(psys=ob->particlesystem.first; psys; psys=psys->next, psysindex++) {
obr= RE_addRenderObject(re, ob, par, index, psysindex);
if(instanceable) {
obr->flag |= R_INSTANCEABLE;
Mat4CpyMat4(obr->obmat, ob->obmat);
}
init_render_object_data(re, obr, only_verts);
psys_render_restore(ob, psys);
@@ -4013,7 +4055,7 @@ static void add_render_object(Render *re, Object *ob, Object *par, int index, in
/* par = pointer to duplicator parent, needed for object lookup table */
/* index = when duplicater copies same object (particle), the counter */
static void init_render_object(Render *re, Object *ob, Object *par, int index, int only_verts)
static void init_render_object(Render *re, Object *ob, Object *par, int index, int only_verts, int instanceable)
{
static double lasttime= 0.0;
double time;
@@ -4022,7 +4064,7 @@ static void init_render_object(Render *re, Object *ob, Object *par, int index, i
if(ob->type==OB_LAMP)
add_render_lamp(re, ob);
else if(render_object_type(ob->type))
add_render_object(re, ob, par, index, only_verts);
add_render_object(re, ob, par, index, only_verts, instanceable);
else {
MTC_Mat4MulMat4(mat, ob->obmat, re->viewmat);
MTC_Mat4Invert(ob->imat, mat);
@@ -4151,7 +4193,7 @@ static int allow_render_object(Object *ob, int nolamps, int onlyselected, Object
static int allow_render_dupli_instance(Render *re, DupliObject *dob, Object *obd)
{
return (render_object_type(obd->type) &&
(!(dob->type == OB_DUPLIGROUP)) &&
(!(dob->type == OB_DUPLIGROUP) || !dob->animated) &&
!(re->r.mode & R_RADIO));
}
@@ -4224,7 +4266,7 @@ static void database_init_objects(Render *re, unsigned int lay, int nolamps, int
if(ob->flag & OB_DONE) {
if(ob->transflag & OB_RENDER_DUPLI)
if(allow_render_object(ob, nolamps, onlyselected, actob))
init_render_object(re, ob, NULL, 0, only_verts);
init_render_object(re, ob, NULL, 0, only_verts, 1);
}
else if((base->lay & lay) || (ob->type==OB_LAMP && (base->lay & re->scene->lay)) ) {
if((ob->transflag & OB_DUPLI) && (ob->type!=OB_MBALL)) {
@@ -4255,38 +4297,60 @@ static void database_init_objects(Render *re, unsigned int lay, int nolamps, int
if(allow_render_dupli_instance(re, dob, obd)) {
ParticleSystem *psys;
ObjectRen *obr = NULL;
int psysindex;
float mat[4][4];
Mat4MulMat4(mat, dob->mat, re->viewmat);
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat);
VECCOPY(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, obd, 0))) {
Mat4MulMat4(mat, dob->mat, re->viewmat);
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, 0, mat);
if(dob->type != OB_DUPLIGROUP) {
VECCOPY(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
obi->flag |= R_DUPLI_ELEM;
}
else
assign_dupligroup_dupli(re, obi, obr);
}
else
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
psysindex= 1;
for(psys=obd->particlesystem.first; psys; psys=psys->next) {
RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat);
VECCOPY(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
if(dob->type != OB_DUPLIGROUP || (obr=find_dupligroup_dupli(re, ob, psysindex))) {
obi= RE_addRenderInstance(re, NULL, obd, ob, dob->index, psysindex++, mat);
if(dob->type != OB_DUPLIGROUP) {
VECCOPY(obi->dupliorco, dob->orco);
obi->dupliuv[0]= dob->uv[0];
obi->dupliuv[1]= dob->uv[1];
obi->flag |= R_DUPLI_ELEM;
}
else
assign_dupligroup_dupli(re, obi, obr);
}
else
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
}
obd->flag |= OB_DONE;
obd->transflag |= OB_RENDER_DUPLI;
if(dob->type != OB_DUPLIGROUP) {
obd->flag |= OB_DONE;
obd->transflag |= OB_RENDER_DUPLI;
}
}
else
init_render_object(re, obd, ob, dob->index, only_verts);
init_render_object(re, obd, ob, dob->index, only_verts, !dob->animated);
if(re->test_break()) break;
}
free_object_duplilist(lb);
if(allow_render_object(ob, nolamps, onlyselected, actob))
init_render_object(re, ob, NULL, 0, only_verts);
init_render_object(re, ob, NULL, 0, only_verts, 0);
}
else if(allow_render_object(ob, nolamps, onlyselected, actob))
init_render_object(re, ob, NULL, 0, only_verts);
init_render_object(re, ob, NULL, 0, only_verts, 0);
}
if(re->test_break()) break;

View File

@@ -297,6 +297,7 @@ static void occ_face(const OccFace *face, float *co, float *normal, float *area)
{
ObjectInstanceRen *obi;
VlakRen *vlr;
float v1[3], v2[3], v3[3], v4[3];
obi= &R.objectinstance[face->obi];
vlr= RE_findOrAddVlak(obi->obr, face->facenr);
@@ -330,11 +331,23 @@ static void occ_face(const OccFace *face, float *co, float *normal, float *area)
}
if(area) {
VECCOPY(v1, vlr->v1->co);
VECCOPY(v3, vlr->v2->co);
VECCOPY(v3, vlr->v3->co);
if(vlr->v4) VECCOPY(v4, vlr->v4->co);
if(obi->flag & R_TRANSFORMED) {
Mat4MulVecfl(obi->mat, v1);
Mat4MulVecfl(obi->mat, v2);
Mat4MulVecfl(obi->mat, v3);
if(vlr->v4) Mat4MulVecfl(obi->mat, v4);
}
/* todo: correct area for instances */
if(vlr->v4)
*area= AreaQ3Dfl(vlr->v1->co, vlr->v2->co, vlr->v3->co, vlr->v4->co);
*area= AreaQ3Dfl(v1, v2, v3, v4);
else
*area= AreaT3Dfl(vlr->v1->co, vlr->v2->co, vlr->v3->co);
*area= AreaT3Dfl(v1, v2, v3);
}
}
@@ -576,7 +589,7 @@ static OcclusionTree *occ_tree_build(Render *re)
/* count */
totface= 0;
for(obi=re->instancetable.first; obi; obi=obi->next) {
if(obi->flag & R_TRANSFORMED)
if(obi->flag & R_DUPLI_ELEM)
continue;
obr= obi->obr;
@@ -612,7 +625,7 @@ static OcclusionTree *occ_tree_build(Render *re)
/* make array of face pointers */
for(b=0, c=0, obi=re->instancetable.first; obi; obi=obi->next, c++) {
if(obi->flag & R_TRANSFORMED)
if(obi->flag & R_DUPLI_ELEM)
continue; /* temporary to avoid slow renders with loads of duplis */
obr= obi->obr;