View3D: disable LOD when game engine is disabled or ifdef'd

This commit is contained in:
2014-04-09 11:48:04 +10:00
parent b1f97a0cdb
commit 9de24c82ba
10 changed files with 67 additions and 20 deletions

View File

@@ -1482,7 +1482,12 @@ int rna_Object_use_dynamic_topology_sculpting_get(PointerRNA *ptr)
static void rna_Object_lod_distance_update(Main *UNUSED(bmain), Scene *UNUSED(scene), PointerRNA *ptr)
{
Object *ob = (Object *)ptr->id.data;
#ifdef WITH_GAMEENGINE
BKE_object_lod_sort(ob);
#else
(void)ob;
#endif
}
#else