Cleanup: style
This commit is contained in:
@@ -170,7 +170,7 @@ def draw(layout, context, context_member, property_type, use_edit=True):
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else:
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row = box.row(align=True)
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row.alignment = "RIGHT"
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row.alignment = 'RIGHT'
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row.label(text=key, translate=False)
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@@ -2440,9 +2440,9 @@ class WM_OT_studiolight_install(Operator):
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)
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orientation: EnumProperty(
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items=(
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("MATCAP", "MatCap", ""),
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("WORLD", "World", ""),
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("CAMERA", "Camera", ""),
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('MATCAP', "MatCap", ""),
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('WORLD', "World", ""),
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('CAMERA', "Camera", ""),
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)
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)
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@@ -132,7 +132,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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cache_info = cache.info
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if cache_info:
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col = layout.column()
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.label(text=cache_info)
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else:
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if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
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@@ -156,7 +156,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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cache_info = cache.info
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if cachetype != 'SMOKE' and cache_info: # avoid empty space.
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col = layout.column(align=True)
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.label(text=cache_info)
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can_bake = True
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@@ -186,7 +186,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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can_bake = False
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col = layout.column(align=True)
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.separator()
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@@ -215,7 +215,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Pane
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=False, even_rows=False, align=True)
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col = flow.column(align=True)
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.label(text="General Override")
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self.draw_keyframing_settings(context, col, ks, None)
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@@ -225,7 +225,7 @@ class SCENE_PT_keyframing_settings(SceneButtonsPanel, SceneKeyingSetsPanel, Pane
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col.separator()
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col = flow.column(align=True)
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.label(text="Active Set Override")
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self.draw_keyframing_settings(context, col, ks, ksp)
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@@ -272,7 +272,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, SceneKeyingSetsPanel, Panel):
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ksp = ks.paths.active
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if ksp:
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col = flow.column(align=True)
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col.alignment = "RIGHT"
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col.alignment = 'RIGHT'
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col.template_any_ID(ksp, "id", "id_type", text="Target ID-Block")
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@@ -23,8 +23,8 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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#ifndef __BKE_SUBDIV_CONVERTER_H__
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#define __BKE_SUBDIV_CONVERTER_H__
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#ifndef __SUBDIV_CONVERTER_H__
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#define __SUBDIV_CONVERTER_H__
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#include "BKE_subdiv.h"
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@@ -54,4 +54,4 @@ void BKE_subdiv_converter_free(struct OpenSubdiv_Converter *converter);
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int BKE_subdiv_converter_fvar_linear_from_settings(
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const SubdivSettings *settings);
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#endif /* __BKE_SUBDIV_CONVERTER_H__ */
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#endif /* __SUBDIV_CONVERTER_H__ */
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@@ -234,7 +234,8 @@ static void vertex_interpolation_from_ptex(
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{
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if (coarse_poly->totloop == 4) {
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/* Nothing to do, all indices and data is already assigned. */
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} else {
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}
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else {
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const CustomData *vertex_data = &ctx->coarse_mesh->vdata;
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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const MLoop *coarse_mloop = coarse_mesh->mloop;
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@@ -363,7 +364,8 @@ static void loop_interpolation_from_ptex(
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{
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if (coarse_poly->totloop == 4) {
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/* Nothing to do, all indices and data is already assigned. */
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} else {
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}
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else {
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const CustomData *loop_data = &ctx->coarse_mesh->ldata;
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const Mesh *coarse_mesh = ctx->coarse_mesh;
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const MLoop *coarse_mloop = coarse_mesh->mloop;
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@@ -481,7 +483,8 @@ static void subdiv_evaluate_vertices(SubdivMeshContext *ctx,
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vertex_interpolation_end(&vertex_interpolation);
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}
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static void subdiv_copy_edge_data(SubdivMeshContext *ctx,
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static void subdiv_copy_edge_data(
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SubdivMeshContext *ctx,
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MEdge *subdiv_edge,
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const MEdge *coarse_edge)
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{
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@@ -586,7 +589,8 @@ static void subdiv_create_edges(SubdivMeshContext *ctx, int poly_index)
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EdgesOfPtex edges_of_ptex;
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edges_of_ptex_get(ctx, &edges_of_ptex, coarse_poly, i);
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/* Create bottom row of edges (0-1, 1-2). */
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subdiv_edge = subdiv_create_edges_row(ctx,
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subdiv_edge = subdiv_create_edges_row(
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ctx,
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subdiv_edge,
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edges_of_ptex.first_edge,
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start_ptex_face_vertex_index,
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@@ -135,7 +135,7 @@ uint32_t BLI_hash_mm3(const unsigned char *in, size_t len, uint32_t seed)
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k1 = ROTL32(k1, 15);
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k1 *= c2;
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h1 ^= k1;
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};
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}
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/* finalization */
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@@ -37,24 +37,29 @@
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namespace DEG {
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BuilderMap::BuilderMap() {
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BuilderMap::BuilderMap()
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{
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set = BLI_gset_ptr_new("deg builder gset");
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}
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BuilderMap::~BuilderMap() {
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BuilderMap::~BuilderMap()
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{
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BLI_gset_free(set, NULL);
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}
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bool BuilderMap::checkIsBuilt(ID *id) {
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bool BuilderMap::checkIsBuilt(ID *id)
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{
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return BLI_gset_haskey(set, id);
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}
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void BuilderMap::tagBuild(ID *id) {
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void BuilderMap::tagBuild(ID *id)
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{
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BLI_gset_insert(set, id);
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}
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bool BuilderMap::checkIsBuiltAndTag(ID *id) {
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bool BuilderMap::checkIsBuiltAndTag(ID *id)
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{
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void **key_p;
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if (!BLI_gset_ensure_p_ex(set, id, &key_p)) {
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*key_p = id;
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@@ -19,7 +19,7 @@
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*
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*/
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/** \file workbench_volumed.c
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/** \file workbench_volume.c
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* \ingroup draw_engine
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*/
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@@ -35,9 +35,11 @@
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#include "GPU_vertex_format.h"
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#include "GPU_shader_interface.h"
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void AttribBinding_clear(GPUAttrBinding*);
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void AttribBinding_clear(GPUAttrBinding *binding);
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void get_attrib_locations(const GPUVertFormat*, GPUAttrBinding*, const GPUShaderInterface*);
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unsigned read_attrib_location(const GPUAttrBinding*, unsigned a_idx);
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void get_attrib_locations(
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const GPUVertFormat *format, GPUAttrBinding *binding, const GPUShaderInterface *shaderface);
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unsigned read_attrib_location(
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const GPUAttrBinding *binding, unsigned a_idx);
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#endif /* __GPU_ATTR_BINDING_PRIVATE_H__ */
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@@ -41,10 +41,10 @@ extern "C" {
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#include "GPU_context.h"
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#include "GPU_shader_interface.h"
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void gpu_batch_remove_interface_ref(GPUBatch*, const GPUShaderInterface*);
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void gpu_batch_remove_interface_ref(GPUBatch *batch, const GPUShaderInterface *interface);
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void gpu_context_add_batch(GPUContext*, GPUBatch*);
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void gpu_context_remove_batch(GPUContext*, GPUBatch*);
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void gpu_context_add_batch(GPUContext *ctx, GPUBatch *batch);
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void gpu_context_remove_batch(GPUContext *ctx, GPUBatch *batch);
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#ifdef __cplusplus
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}
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@@ -18,7 +18,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/intern/gpu_imm_util.c
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/** \file blender/gpu/intern/gpu_immediate_util.c
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* \ingroup gpu
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*
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* GPU immediate mode drawing utilities
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@@ -23,7 +23,7 @@
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file blender/gpu/gpu_vertex_array_id.cpp
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/** \file blender/gpu/intern/gpu_vertex_array_id.cpp
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* \ingroup gpu
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*
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* Manage GL vertex array IDs in a thread-safe way
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@@ -32,8 +32,8 @@
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#ifndef __GPU_VERTEX_FORMAT_PRIVATE_H__
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#define __GPU_VERTEX_FORMAT_PRIVATE_H__
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void VertexFormat_pack(GPUVertFormat*);
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void VertexFormat_pack(GPUVertFormat *format);
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uint padding(uint offset, uint alignment);
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uint vertex_buffer_size(const GPUVertFormat*, uint vertex_len);
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uint vertex_buffer_size(const GPUVertFormat *format, uint vertex_len);
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#endif /* __GPU_VERTEX_FORMAT_PRIVATE_H__ */
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@@ -6976,7 +6976,8 @@ static void def_cmp_cryptomatte(StructRNA *srna)
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RNA_def_struct_sdna_from(srna, "NodeCryptomatte", "storage");
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prop = RNA_def_property(srna, "matte_id", PROP_STRING, PROP_NONE);
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RNA_def_property_string_funcs(prop, "rna_NodeCryptomatte_matte_get", "rna_NodeCryptomatte_matte_length",
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RNA_def_property_string_funcs(
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prop, "rna_NodeCryptomatte_matte_get", "rna_NodeCryptomatte_matte_length",
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"rna_NodeCryptomatte_matte_set");
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RNA_def_property_ui_text(prop, "Matte Objects", "List of object and material crypto IDs to include in matte");
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RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
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@@ -40,7 +40,7 @@ static bNodeSocketTemplate sh_node_bsdf_hair_principled_in[] = {
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{ SOCK_FLOAT, 1, N_("Radial Roughness"), 0.3f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_FLOAT, 1, N_("Coat"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_FLOAT, 1, N_("IOR"), 1.55f, 0.0f, 0.0f, 0.0f, 0.0f, 1000.0f},
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{ SOCK_FLOAT, 1, N_("Offset"), 2.f*((float)M_PI)/180.f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
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{ SOCK_FLOAT, 1, N_("Offset"), 2.0f * ((float)M_PI) / 180.f, 0.0f, 0.0f, 0.0f, -M_PI_2, M_PI_2, PROP_ANGLE},
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{ SOCK_FLOAT, 1, N_("Random Color"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_FLOAT, 1, N_("Random Roughness"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_FACTOR},
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{ SOCK_FLOAT, 1, N_("Random"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
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@@ -32,8 +32,6 @@
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#include "BLI_math.h"
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#include "GPU_batch.h"
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#include "MEM_guardedalloc.h"
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#include "../generic/py_capi_utils.h"
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