Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int) defines, to help fixing issues with switch to 64 bits systems. This assumes that a) not more than 16GB mem is used and b) that address space is below the 1<<35 value. The latter has to be confirmed, but it seems to conform the current 64 bits generation of OSs (for mallocs). Needless to say; use long if you want to store pointers! This is for temporal fixing. - Added editmesh version for mesh-octree lookups, not used yet. - Fix: ESC on armature posemode restored the actions, should not happen - Fix: If in NLA an action was 0 frame long, it caused draw error - Fix: Click on name in Action Window now activates Bones - Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
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@@ -190,6 +190,7 @@ void map_active_strip(gla2DDrawInfo *di, Object *ob, int restore)
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map= stored;
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map.xmin= get_action_frame(ob, map.xmin);
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map.xmax= get_action_frame(ob, map.xmax);
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if(map.xmin==map.xmax) map.xmax+= 1.0;
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gla2DSetMap(di, &map);
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}
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}
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