Various stuff in one commit;
- Added (BKE_utildefines.h) POINTER_TO_INT(poin) and INT_TO_POINTER(int) defines, to help fixing issues with switch to 64 bits systems. This assumes that a) not more than 16GB mem is used and b) that address space is below the 1<<35 value. The latter has to be confirmed, but it seems to conform the current 64 bits generation of OSs (for mallocs). Needless to say; use long if you want to store pointers! This is for temporal fixing. - Added editmesh version for mesh-octree lookups, not used yet. - Fix: ESC on armature posemode restored the actions, should not happen - Fix: If in NLA an action was 0 frame long, it caused draw error - Fix: Click on name in Action Window now activates Bones - Fix: "Snap to" options in Armature editmode now use X-axis mirror edit.
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@@ -1618,11 +1618,10 @@ void special_aftertrans_update(TransInfo *t)
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ob= t->poseobj;
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arm= ob->data;
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ob->pose->flag &= ~POSE_LOCKED;
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/* this signal does one recalc on pose, then unlocks, so ESC or edit will work */
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ob->pose->flag |= POSE_DO_UNLOCK;
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if(cancelled) /* if cancelled we do the update always */
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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else if(G.flags & G_RECORDKEYS) {
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if(G.flags & G_RECORDKEYS) {
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act= ob->action;
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pose= ob->pose;
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@@ -1661,7 +1660,8 @@ void special_aftertrans_update(TransInfo *t)
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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ob->recalc= 0; // is set on OK position already by recalcData()
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}
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/* do not call DAG_object_flush_update always, we dont want actions to update, for inserting keys */
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else
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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if(t->mode==TFM_BONESIZE || t->mode==TFM_BONE_ENVELOPE)
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allqueue(REDRAWBUTSEDIT, 0);
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