Merge branch 'master' into blender2.8
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@@ -853,7 +853,7 @@ static void recalcData_objects(TransInfo *t)
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mul_qt_v3(qrot, up_axis);
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/* roll has a tendency to flip in certain orientations - [#34283], [#33974] */
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roll = ED_rollBoneToVector(ebo, up_axis, false);
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roll = ED_armature_ebone_roll_to_vector(ebo, up_axis, false);
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ebo->roll = angle_compat_rad(roll, td->ival);
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}
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}
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@@ -862,7 +862,7 @@ static void recalcData_objects(TransInfo *t)
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if (arm->flag & ARM_MIRROR_EDIT) {
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if (t->state != TRANS_CANCEL)
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transform_armature_mirror_update(t->obedit);
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ED_armature_edit_transform_mirror_update(t->obedit);
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else
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restoreBones(t);
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}
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