* Revert r57203 (len() renaming)
There seems to be a problem with nVidia OpenCL after this and I haven't figured out the real cause yet. 
Better to selectively enable native length() later, after figuring out what's wrong. 

This fixes [#35612].
This commit is contained in:
2013-06-04 17:20:00 +00:00
parent 4a7f37f6ed
commit 9e4914e055
22 changed files with 75 additions and 74 deletions

View File

@@ -263,7 +263,7 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
/* sphere light */
ls->P += sphere_light_sample(P, ls->P, radius, randu, randv);
ls->D = normalize_length(ls->P - P, &ls->t);
ls->D = normalize_len(ls->P - P, &ls->t);
ls->Ng = -ls->D;
float invarea = data1.z;
@@ -287,7 +287,7 @@ __device void lamp_light_sample(KernelGlobals *kg, int lamp,
ls->P += area_light_sample(axisu, axisv, randu, randv);
ls->Ng = D;
ls->D = normalize_length(ls->P - P, &ls->t);
ls->D = normalize_len(ls->P - P, &ls->t);
float invarea = data2.x;
@@ -487,7 +487,7 @@ __device void curve_segment_light_sample(KernelGlobals *kg, int prim, int object
float4 P1 = kernel_tex_fetch(__curve_keys, k0);
float4 P2 = kernel_tex_fetch(__curve_keys, k1);
float l = length(float4_to_float3(P2) - float4_to_float3(P1));
float l = len(float4_to_float3(P2) - float4_to_float3(P1));
float r1 = P1.w;
float r2 = P2.w;
@@ -569,7 +569,7 @@ __device void light_sample(KernelGlobals *kg, float randt, float randu, float ra
triangle_light_sample(kg, prim, object, randu, randv, time, ls);
/* compute incoming direction, distance and pdf */
ls->D = normalize_length(ls->P - P, &ls->t);
ls->D = normalize_len(ls->P - P, &ls->t);
ls->pdf = triangle_light_pdf(kg, ls->Ng, -ls->D, ls->t);
}
else {