Fix animation player initialization
Updates from 9d30fade3e weren't applied to the animation player
causing an assert and missing call to IMB_init.
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@@ -109,6 +109,7 @@ static bool is_appdir_init = false;
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void BKE_appdir_init(void)
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{
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#ifndef NDEBUG
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BLI_assert(is_appdir_init == false);
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is_appdir_init = true;
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#endif
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}
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