* Implemented scale_x/scale_y for layouts.
* Implemented left/right/center/expand alignment for row layouts.
This commit is contained in:
2009-06-03 00:04:48 +00:00
parent 7498561cfb
commit 9ed9acaf9a
3 changed files with 157 additions and 54 deletions

View File

@@ -115,6 +115,7 @@ typedef enum uiItemType {
typedef struct uiItem {
void *next, *prev;
uiItemType type;
int flag;
} uiItem;
typedef struct uiButtonItem {
@@ -130,7 +131,7 @@ struct uiLayout {
ListBase items;
int x, y, w, h;
float scale;
float scale[2];
short space;
char align;
char active;
@@ -177,26 +178,29 @@ static char *ui_item_name_add_colon(char *name, char namestr[UI_MAX_NAME_STR])
return name;
}
#define UI_FIT_EXPAND 1
static int ui_item_fit(int item, int pos, int all, int available, int spacing, int last, int flag)
static int ui_item_fit(int item, int pos, int all, int available, int last, int alignment, int *offset)
{
/* available == 0 is unlimited */
if(available != 0 && all > available-spacing) {
if(available == 0)
return item;
if(offset)
*offset= 0;
if(all > available) {
/* contents is bigger than available space */
if(last)
return available-pos;
else
return (item*(available-spacing))/all;
return (item*available)/all;
}
else {
/* contents is smaller or equal to available space */
if(available != 0 && (flag & UI_FIT_EXPAND)) {
if(alignment == UI_LAYOUT_ALIGN_EXPAND) {
if(last)
return available-pos;
else
return (item*(available-spacing))/all;
return (item*available)/all;
}
else
return item;
@@ -655,9 +659,6 @@ static void ui_item_rna_size(uiLayout *layout, char *name, int icon, PropertyRNA
subtype= RNA_property_subtype(prop);
len= RNA_property_array_length(prop);
if(ELEM(type, PROP_STRING, PROP_ENUM))
w += 10*UI_UNIT_X;
/* increase height for arrays */
if(index == RNA_NO_INDEX && len > 0) {
if(strcmp(name, "") == 0 && icon == 0)
@@ -1033,14 +1034,22 @@ static void ui_litem_estimate_row(uiLayout *litem)
}
}
static int ui_litem_min_width(int itemw)
{
return MIN2(UI_UNIT_X, itemw);
}
static void ui_litem_layout_row(uiLayout *litem)
{
uiItem *item;
int neww, itemw, itemh, x, y, w, tot= 0, totw= 0, extra=0, available=0;
int x, y, w, tot, totw, neww, itemw, minw, itemh, offset;
int fixedw, freew, fixedx, freex, flag= 0, lastw= 0;
x= litem->x;
y= litem->y;
w= litem->w;
totw= 0;
tot= 0;
for(item=litem->items.first; item; item=item->next) {
ui_item_size(item, &itemw, &itemh);
@@ -1051,40 +1060,81 @@ static void ui_litem_layout_row(uiLayout *litem)
if(totw == 0)
return;
/* two step to enforce minimum button with .. could be better */
for(item=litem->items.first; item; item=item->next) {
ui_item_size(item, &itemw, &itemh);
if(w != 0)
w -= (tot-1)*litem->space;
fixedw= 0;
itemw= ui_item_fit(itemw, x-litem->x, totw, w, (tot-1)*litem->space, !item->next, UI_FIT_EXPAND);
x += itemw;
/* keep clamping items to fixed minimum size until all are done */
do {
freew= 0;
x= 0;
flag= 0;
if(itemw < UI_UNIT_X)
extra += UI_UNIT_X - itemw;
else
available += itemw - UI_UNIT_X;
for(item=litem->items.first; item; item=item->next) {
if(item->flag)
continue;
if(item->next)
x += litem->space;
}
ui_item_size(item, &itemw, &itemh);
minw= ui_litem_min_width(itemw);
if(w - lastw > 0)
neww= ui_item_fit(itemw, x, totw, w-lastw, !item->next, litem->alignment, NULL);
else
neww= 0; /* no space left, all will need clamping to minimum size */
x += neww;
if(neww < minw && w != 0) {
/* fixed size */
item->flag= 1;
fixedw += minw;
flag= 1;
totw -= itemw;
}
else {
/* keep free size */
item->flag= 0;
freew += itemw;
}
}
lastw= fixedw;
} while(flag);
freex= 0;
fixedx= 0;
x= litem->x;
for(item=litem->items.first; item; item=item->next) {
ui_item_size(item, &itemw, &itemh);
minw= ui_litem_min_width(itemw);
neww= ui_item_fit(itemw, x-litem->x, totw, w, (tot-1)*litem->space, !item->next, UI_FIT_EXPAND);
if(neww < UI_UNIT_X) {
if(item->next)
itemw= UI_UNIT_X;
else
itemw= litem->w - (x-litem->x);
if(item->flag) {
/* fixed minimum size items */
itemw= ui_item_fit(minw, fixedx, fixedw, MIN2(w, fixedw), !item->next, litem->alignment, NULL);
fixedx += itemw;
}
else {
/* free size item */
itemw= ui_item_fit(itemw, freex, freew, w-fixedw, !item->next, litem->alignment, NULL);
freex += itemw;
}
else
itemw= ui_item_fit(itemw, x-litem->x, totw, w-extra, (tot-1)*litem->space, !item->next, UI_FIT_EXPAND);
ui_item_position(item, x, y-itemh, itemw, itemh);
/* align right/center */
offset= 0;
if(litem->alignment == UI_LAYOUT_ALIGN_RIGHT) {
if(fixedw == 0 && freew < w-fixedw)
offset= (w - fixedw) - freew;
}
else if(litem->alignment == UI_LAYOUT_ALIGN_CENTER) {
if(fixedw == 0 && freew < w-fixedw)
offset= ((w - fixedw) - freew)/2;
}
/* position item */
ui_item_position(item, x+offset, y-itemh, itemw, itemh);
x += itemw;
if(item->next)
x += litem->space;
}
@@ -1263,7 +1313,7 @@ static void ui_litem_layout_column_flow(uiLayout *litem)
uiLayoutItemFlow *flow= (uiLayoutItemFlow*)litem;
uiItem *item;
int col, x, y, w, emh, emy, miny, itemw, itemh;
int toth, totitem;
int toth, totitem, offset;
/* compute max needed width and total height */
toth= 0;
@@ -1280,18 +1330,18 @@ static void ui_litem_layout_column_flow(uiLayout *litem)
emy= 0;
miny= 0;
w= litem->w;
w= litem->w - (flow->totcol-1)*style->columnspace;
emh= toth/flow->totcol;
/* create column per column */
col= 0;
for(item=litem->items.first; item; item=item->next) {
ui_item_size(item, NULL, &itemh);
itemw= ui_item_fit(1, x-litem->x, flow->totcol, w, (flow->totcol-1)*style->columnspace, col == flow->totcol-1, UI_FIT_EXPAND);
itemw= ui_item_fit(1, x-litem->x, flow->totcol, w, col == flow->totcol-1, litem->alignment, &offset);
y -= itemh;
emy -= itemh;
ui_item_position(item, x, y, itemw, itemh);
ui_item_position(item, x+offset, y, itemw, itemh);
y -= style->buttonspacey;
miny= MIN2(miny, y);
@@ -1578,9 +1628,14 @@ void uiLayoutSetAlignment(uiLayout *layout, int alignment)
layout->alignment= alignment;
}
void uiLayoutSetScale(uiLayout *layout, float scale)
void uiLayoutSetScaleX(uiLayout *layout, float scale)
{
layout->scale= scale;
layout->scale[0]= scale;
}
void uiLayoutSetScaleY(uiLayout *layout, float scale)
{
layout->scale[1]= scale;
}
int uiLayoutGetActive(uiLayout *layout)
@@ -1608,13 +1663,41 @@ int uiLayoutGetAlignment(uiLayout *layout)
return layout->alignment;
}
float uiLayoutGetScale(uiLayout *layout)
float uiLayoutGetScaleX(uiLayout *layout)
{
return layout->scale;
return layout->scale[0];
}
float uiLayoutGetScaleY(uiLayout *layout)
{
return layout->scale[0];
}
/********************** Layout *******************/
static void ui_item_scale(uiLayout *litem, float scale[2])
{
uiItem *item;
int x, y, w, h;
for(item=litem->items.last; item; item=item->prev) {
ui_item_size(item, &w, &h);
ui_item_offset(item, &x, &y);
if(scale[0] != 0.0f) {
x *= scale[0];
w *= scale[0];
}
if(scale[1] != 0.0f) {
y *= scale[1];
h *= scale[1];
}
ui_item_position(item, x, y, w, h);
}
}
static void ui_item_estimate(uiItem *item)
{
uiItem *subitem;
@@ -1628,6 +1711,9 @@ static void ui_item_estimate(uiItem *item)
if(litem->items.first == NULL)
return;
if(litem->scale[0] != 0.0f || litem->scale[1] != 0.0f)
ui_item_scale(litem, litem->scale);
switch(litem->item.type) {
case ITEM_LAYOUT_COLUMN:
ui_litem_estimate_column(litem);