== Apply Current Pose as New Restpose ==
In PoseMode, the Ctrl-A hotkey can now be used to apply the current pose as the new restpose for the armature. Notes: * Roll correction may not be totally correct on bone chains, but is ok in most cases. * Objects that are bone parented to the armature where this is applied are not correctly adjusted yet. * It is advisable to 'apply' the existing armature deformations to geometry deformed by the armature before applying this, to prevent unexpected results. * No menu entry yet... will add in due course.
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@@ -4130,15 +4130,26 @@ void apply_object( void )
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}
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allqueue(REDRAWVIEW3D, 0);
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} else {
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}
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else {
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ob= OBACT;
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evt = pupmenu("Apply Object%t|Scale and Rotation to ObData|Visual Transform to Objects Loc/Scale/Rot");
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if ((ob->pose) && (ob->flag & OB_POSEMODE))
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evt = pupmenu("Apply Object%t|Current Pose as RestPose%x3");
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else
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evt = pupmenu("Apply Object%t|Scale and Rotation to ObData%x1|Visual Transform to Objects Loc/Scale/Rot%x2");
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if (evt==-1) return;
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if (evt==1) {
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apply_objects_locrot();
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} else if (evt==2) {
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apply_objects_visual_tx();
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switch (evt) {
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case 1:
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apply_objects_locrot();
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break;
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case 2:
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apply_objects_visual_tx();
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break;
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case 3:
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apply_armature_pose2bones();
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break;
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}
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}
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}
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