And more UI messages spell check.
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@@ -1900,7 +1900,7 @@ int RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *r
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if (scene->r.scemode & R_DOCOMP) {
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if (scene->use_nodes) {
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if (!scene->nodetree) {
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BKE_report(reports, RPT_ERROR, "No Nodetree in Scene");
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BKE_report(reports, RPT_ERROR, "No node tree in Scene");
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return 0;
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}
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