Cleanup: Use const variables for object's evaluated mesh
Generally the evaluated mesh should not be changed, since that is the job of the modifier stack. Current code is far from const correct in that regard. This commit uses a const variable for the reult of `BKE_object_get_evaluated_mesh` in some cases. The most common remaining case is retrieving a BVH tree from the mesh.
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@@ -1052,7 +1052,7 @@ GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Mesh *me)
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return cache->batch.surface;
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}
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int DRW_mesh_material_count_get(Mesh *me)
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int DRW_mesh_material_count_get(const Mesh *me)
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{
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return mesh_render_mat_len_get(me);
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}
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