svn merge ^/trunk/blender -r40950:40997, bmesh is in sync with head again
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@@ -84,8 +84,8 @@ static EnumPropertyItem collision_bounds_items[] = {
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{OB_BOUND_SPHERE, "SPHERE", 0, "Sphere", ""},
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{OB_BOUND_CYLINDER, "CYLINDER", 0, "Cylinder", ""},
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{OB_BOUND_CONE, "CONE", 0, "Cone", ""},
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{OB_BOUND_POLYT, "CONVEX_HULL", 0, "Convex Hull", ""},
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{OB_BOUND_POLYH, "TRIANGLE_MESH", 0, "Triangle Mesh", ""},
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{OB_BOUND_CONVEX_HULL, "CONVEX_HULL", 0, "Convex Hull", ""},
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{OB_BOUND_TRIANGLE_MESH, "TRIANGLE_MESH", 0, "Triangle Mesh", ""},
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{OB_BOUND_CAPSULE, "CAPSULE", 0, "Capsule", ""},
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//{OB_DYN_MESH, "DYNAMIC_MESH", 0, "Dynamic Mesh", ""},
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{0, NULL, 0, NULL, NULL}};
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@@ -431,8 +431,8 @@ static EnumPropertyItem *rna_Object_collision_bounds_itemf(bContext *UNUSED(C),
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EnumPropertyItem *item= NULL;
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int totitem= 0;
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_POLYH);
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_POLYT);
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_TRIANGLE_MESH);
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONVEX_HULL);
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if(ob->body_type!=OB_BODY_TYPE_SOFT) {
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RNA_enum_items_add_value(&item, &totitem, collision_bounds_items, OB_BOUND_CONE);
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@@ -935,9 +935,9 @@ static void rna_GameObjectSettings_physics_type_set(PointerRNA *ptr, int value)
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ob->gameflag &= ~(OB_RIGID_BODY|OB_OCCLUDER|OB_SENSOR|OB_NAVMESH);
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/* assume triangle mesh, if no bounds chosen for soft body */
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if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_POLYH))
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if ((ob->gameflag & OB_BOUNDS) && (ob->boundtype<OB_BOUND_TRIANGLE_MESH))
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{
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ob->boundtype=OB_BOUND_POLYH;
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ob->boundtype= OB_BOUND_TRIANGLE_MESH;
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}
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/* create a BulletSoftBody structure if not already existing */
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if (!ob->bsoft)
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@@ -1805,7 +1805,7 @@ static void rna_def_object(BlenderRNA *brna)
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{OB_BOUND_SPHERE, "SPHERE", 0, "Sphere", "Draw bounds as sphere"},
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{OB_BOUND_CYLINDER, "CYLINDER", 0, "Cylinder", "Draw bounds as cylinder"},
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{OB_BOUND_CONE, "CONE", 0, "Cone", "Draw bounds as cone"},
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{OB_BOUND_POLYH, "POLYHEDRON", 0, "Polyhedron", "Draw bounds as polyhedron"},
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{OB_BOUND_TRIANGLE_MESH, "POLYHEDRON", 0, "Polyhedron", "Draw bounds as polyhedron"},
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{OB_BOUND_CAPSULE, "CAPSULE", 0, "Capsule", "Draw bounds as capsule"},
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{0, NULL, 0, NULL, NULL}};
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