AnimationType Enum.
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@@ -80,6 +80,13 @@ private:
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void fcurve_deg_to_rad(FCurve *cu);
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void add_fcurves_to_object(Object *ob, std::vector<FCurve*>& curves, char *rna_path, int array_index, Animation *animated);
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enum AnimationType
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{
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NODE_TRANSFORM,
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LIGHT_COLOR,
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INANIMATE
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};
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public:
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AnimationImporter(UnitConverter *conv, ArmatureImporter *arm, Scene *scene);
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@@ -101,7 +108,7 @@ public:
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std::map<COLLADAFW::UniqueId, Object*>& object_map ,
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std::map<COLLADAFW::UniqueId, const COLLADAFW::Object*> FW_object_map);
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bool is_object_animated ( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
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AnimationType get_animation_type( const COLLADAFW::Node * node , std::map<COLLADAFW::UniqueId,const COLLADAFW::Object*> FW_object_map ) ;
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void Assign_transform_animations(COLLADAFW::Transformation* transform ,
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