Cleanup: GPUTexture: Remove _ex suffix from texture creation
It isn't relevant anymore now that usage flags are mandatory. Pull Request #105197
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@@ -80,7 +80,7 @@ void immDrawPixelsTexScaledFullSize(const IMMDrawPixelsTexState *state,
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const bool use_mipmap = use_filter && ((draw_width < img_w) || (draw_height < img_h));
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const int mip_len = use_mipmap ? 9999 : 1;
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GPUTexture *tex = GPU_texture_create_2d_ex(
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GPUTexture *tex = GPU_texture_create_2d(
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"immDrawPixels", img_w, img_h, mip_len, gpu_format, GPU_TEXTURE_USAGE_GENERAL, NULL);
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const bool use_float_data = ELEM(gpu_format, GPU_RGBA16F, GPU_RGB16F, GPU_R16F);
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@@ -170,7 +170,7 @@ void immDrawPixelsTexTiled_scaling_clipping(IMMDrawPixelsTexState *state,
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eGPUDataFormat gpu_data = (use_float_data) ? GPU_DATA_FLOAT : GPU_DATA_UBYTE;
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size_t stride = components * ((use_float_data) ? sizeof(float) : sizeof(uchar));
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GPUTexture *tex = GPU_texture_create_2d_ex(
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GPUTexture *tex = GPU_texture_create_2d(
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"immDrawPixels", tex_w, tex_h, 1, gpu_format, GPU_TEXTURE_USAGE_GENERAL, NULL);
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GPU_texture_filter_mode(tex, use_filter);
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