Cycles: float texture support. Due to GPU limitations there are now 95 byte,

and 5 float image textures. For CPU render this limit will be lifted later
on with image cache support. Patch by Mike Farnsworth.

Also changed color space option in image/environment texture node, to show
options Color and Non-Color Data, instead of sRGB and Linear, this is more
descriptive, and it was not really correct to equate Non-Color Data with
Linear.
This commit is contained in:
2012-03-07 12:27:18 +00:00
parent bdf731f03d
commit 9fba458a7f
12 changed files with 360 additions and 98 deletions

View File

@@ -39,9 +39,10 @@ ImageManager::ImageManager()
ImageManager::~ImageManager()
{
for(size_t slot = 0; slot < images.size(); slot++) {
for(size_t slot = 0; slot < images.size(); slot++)
assert(!images[slot]);
}
for(size_t slot = 0; slot < float_images.size(); slot++)
assert(!float_images[slot]);
}
void ImageManager::set_osl_texture_system(void *texture_system)
@@ -49,39 +50,111 @@ void ImageManager::set_osl_texture_system(void *texture_system)
osl_texture_system = texture_system;
}
int ImageManager::add_image(const string& filename)
static bool is_float_image(const string& filename)
{
ImageInput *in = ImageInput::create(filename);
bool is_float = false;
if(in) {
ImageSpec spec;
if(in->open(filename, spec)) {
/* check the main format, and channel formats;
if any are non-integer, we'll need a float texture slot */
if(spec.format == TypeDesc::HALF ||
spec.format == TypeDesc::FLOAT ||
spec.format == TypeDesc::DOUBLE) {
is_float = true;
}
for(size_t channel = 0; channel < spec.channelformats.size(); channel++) {
if(spec.channelformats[channel] == TypeDesc::HALF ||
spec.channelformats[channel] == TypeDesc::FLOAT ||
spec.channelformats[channel] == TypeDesc::DOUBLE) {
is_float = true;
}
}
in->close();
}
delete in;
}
return is_float;
}
int ImageManager::add_image(const string& filename, bool& is_float)
{
Image *img;
size_t slot;
/* find existing image */
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && images[slot]->filename == filename) {
images[slot]->users++;
return slot;
/* load image info and find out if we need a float texture */
is_float = is_float_image(filename);
if(is_float) {
/* find existing image */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && float_images[slot]->filename == filename) {
float_images[slot]->users++;
return slot+TEX_IMAGE_FLOAT_START;
}
}
/* find free slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(!float_images[slot])
break;
}
if(slot == float_images.size()) {
/* max images limit reached */
if(float_images.size() == TEX_NUM_FLOAT_IMAGES)
return -1;
float_images.resize(float_images.size() + 1);
}
/* add new image */
img = new Image();
img->filename = filename;
img->need_load = true;
img->users = 1;
float_images[slot] = img;
/* report slot out of total set of textures */
slot += TEX_IMAGE_FLOAT_START;
}
else {
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && images[slot]->filename == filename) {
images[slot]->users++;
return slot;
}
}
/* find free slot */
for(slot = 0; slot < images.size(); slot++)
if(!images[slot])
break;
if(slot == images.size()) {
/* max images limit reached */
if(images.size() == TEX_IMAGE_MAX)
return -1;
/* find free slot */
for(slot = 0; slot < images.size(); slot++) {
if(!images[slot])
break;
}
images.resize(images.size() + 1);
if(slot == images.size()) {
/* max images limit reached */
if(images.size() == TEX_NUM_IMAGES)
return -1;
images.resize(images.size() + 1);
}
/* add new image */
img = new Image();
img->filename = filename;
img->need_load = true;
img->users = 1;
images[slot] = img;
}
/* add new image */
img = new Image();
img->filename = filename;
img->need_load = true;
img->users = 1;
images[slot] = img;
need_update = true;
return slot;
@@ -91,24 +164,40 @@ void ImageManager::remove_image(const string& filename)
{
size_t slot;
for(slot = 0; slot < images.size(); slot++)
if(images[slot] && images[slot]->filename == filename)
for(slot = 0; slot < images.size(); slot++) {
if(images[slot] && images[slot]->filename == filename) {
/* decrement user count */
images[slot]->users--;
assert(images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
the reasons for this is that on shader changes we add and remove nodes
that use them, but we do not want to reload the image all the time. */
if(images[slot]->users == 0)
need_update = true;
break;
if(slot == images.size())
return;
}
}
assert(images[slot]);
if(slot == images.size()) {
/* see if it's in a float texture slot */
for(slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot] && float_images[slot]->filename == filename) {
/* decrement user count */
float_images[slot]->users--;
assert(float_images[slot]->users >= 0);
/* decrement user count */
images[slot]->users--;
assert(images[slot]->users >= 0);
/* don't remove immediately, rather do it all together later on. one of
the reasons for this is that on shader changes we add and remove nodes
that use them, but we do not want to reload the image all the time. */
if(images[slot]->users == 0)
need_update = true;
/* don't remove immediately, rather do it all together later on. one of
the reasons for this is that on shader changes we add and remove nodes
that use them, but we do not want to reload the image all the time. */
if(float_images[slot]->users == 0)
need_update = true;
break;
}
}
}
}
bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
@@ -173,51 +262,168 @@ bool ImageManager::file_load_image(Image *img, device_vector<uchar4>& tex_img)
return true;
}
bool ImageManager::file_load_float_image(Image *img, device_vector<float4>& tex_img)
{
if(img->filename == "")
return false;
/* load image from file through OIIO */
ImageInput *in = ImageInput::create(img->filename);
if(!in)
return false;
ImageSpec spec;
if(!in->open(img->filename, spec)) {
delete in;
return false;
}
/* we only handle certain number of components */
int width = spec.width;
int height = spec.height;
int components = spec.nchannels;
if(!(components == 1 || components == 3 || components == 4)) {
in->close();
delete in;
return false;
}
/* read RGBA pixels */
float *pixels = (float*)tex_img.resize(width, height);
int scanlinesize = width*components*sizeof(float);
in->read_image(TypeDesc::FLOAT,
(uchar*)pixels + (height-1)*scanlinesize,
AutoStride,
-scanlinesize,
AutoStride);
in->close();
delete in;
if(components == 3) {
for(int i = width*height-1; i >= 0; i--) {
pixels[i*4+3] = 1.0f;
pixels[i*4+2] = pixels[i*3+2];
pixels[i*4+1] = pixels[i*3+1];
pixels[i*4+0] = pixels[i*3+0];
}
}
else if(components == 1) {
for(int i = width*height-1; i >= 0; i--) {
pixels[i*4+3] = 1.0f;
pixels[i*4+2] = pixels[i];
pixels[i*4+1] = pixels[i];
pixels[i*4+0] = pixels[i];
}
}
return true;
}
void ImageManager::device_load_image(Device *device, DeviceScene *dscene, int slot)
{
if(osl_texture_system)
return;
Image *img = images[slot];
device_vector<uchar4>& tex_img = dscene->tex_image[slot];
Image *img;
bool is_float;
if(tex_img.device_pointer)
device->tex_free(tex_img);
if(!file_load_image(img, tex_img)) {
/* on failure to load, we set a 1x1 pixels black image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
pixels[0] = 0;
pixels[1] = 0;
pixels[2] = 0;
pixels[3] = 0;
if(slot < TEX_IMAGE_FLOAT_START) {
img = images[slot];
is_float = false;
}
else {
img = float_images[slot - TEX_IMAGE_FLOAT_START];
is_float = true;
}
string name;
if(is_float) {
device_vector<float4>& tex_img = dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START];
if(slot >= 10) name = string_printf("__tex_image_0%d", slot);
else name = string_printf("__tex_image_00%d", slot);
if(tex_img.device_pointer)
device->tex_free(tex_img);
device->tex_alloc(name.c_str(), tex_img, true, true);
if(!file_load_float_image(img, tex_img)) {
/* on failure to load, we set a 1x1 pixels black image */
float *pixels = (float*)tex_img.resize(1, 1);
pixels[0] = 0.0f;
pixels[1] = 0.0f;
pixels[2] = 0.0f;
pixels[3] = 0.0f;
}
string name;
if(slot >= 10) name = string_printf("__tex_image_float_0%d", slot);
else name = string_printf("__tex_image_float_00%d", slot);
device->tex_alloc(name.c_str(), tex_img, true, true);
}
else {
device_vector<uchar4>& tex_img = dscene->tex_image[slot];
if(tex_img.device_pointer)
device->tex_free(tex_img);
if(!file_load_image(img, tex_img)) {
/* on failure to load, we set a 1x1 pixels black image */
uchar *pixels = (uchar*)tex_img.resize(1, 1);
pixels[0] = 0;
pixels[1] = 0;
pixels[2] = 0;
pixels[3] = 0;
}
string name;
if(slot >= 10) name = string_printf("__tex_image_0%d", slot);
else name = string_printf("__tex_image_00%d", slot);
device->tex_alloc(name.c_str(), tex_img, true, true);
}
}
void ImageManager::device_free_image(Device *device, DeviceScene *dscene, int slot)
{
if(images[slot]) {
Image *img;
bool is_float;
if(slot < TEX_IMAGE_FLOAT_START) {
img = images[slot];
is_float = false;
}
else {
img = float_images[slot - TEX_IMAGE_FLOAT_START];
is_float = true;
}
if(img) {
if(osl_texture_system) {
#ifdef WITH_OSL
ustring filename(images[slot]->filename);
((OSL::TextureSystem*)osl_texture_system)->invalidate(filename);
#endif
}
else if(is_float) {
device->tex_free(dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START]);
dscene->tex_float_image[slot - TEX_IMAGE_FLOAT_START].clear();
delete float_images[slot - TEX_IMAGE_FLOAT_START];
float_images[slot - TEX_IMAGE_FLOAT_START] = NULL;
}
else {
device->tex_free(dscene->tex_image[slot]);
dscene->tex_image[slot].clear();
}
delete images[slot];
images[slot] = NULL;
delete images[slot];
images[slot] = NULL;
}
}
}
@@ -242,6 +448,22 @@ void ImageManager::device_update(Device *device, DeviceScene *dscene, Progress&
}
}
for(size_t slot = 0; slot < float_images.size(); slot++) {
if(float_images[slot]) {
if(float_images[slot]->users == 0) {
device_free_image(device, dscene, slot + TEX_IMAGE_FLOAT_START);
}
else if(float_images[slot]->need_load) {
string name = path_filename(float_images[slot]->filename);
progress.set_status("Updating Images", "Loading " + name);
device_load_image(device, dscene, slot + TEX_IMAGE_FLOAT_START);
float_images[slot]->need_load = false;
}
if(progress.get_cancel()) return;
}
}
need_update = false;
}
@@ -249,8 +471,11 @@ void ImageManager::device_free(Device *device, DeviceScene *dscene)
{
for(size_t slot = 0; slot < images.size(); slot++)
device_free_image(device, dscene, slot);
for(size_t slot = 0; slot < float_images.size(); slot++)
device_free_image(device, dscene, slot + TEX_IMAGE_FLOAT_START);
images.clear();
float_images.clear();
}
CCL_NAMESPACE_END