Cleanup: Use const pointers in attribute API

This commit is contained in:
2022-06-07 18:55:56 +02:00
parent d39e0f9616
commit 9fda233897
15 changed files with 61 additions and 56 deletions

View File

@@ -353,7 +353,7 @@ static void mesh_cd_calc_active_mloopcol_layer(const Object *object,
BKE_id_attribute_copy_domains_temp(ID_ME, cd_vdata, NULL, cd_ldata, NULL, NULL, &me_query.id);
CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me_query.id);
const CustomDataLayer *layer = BKE_id_attributes_active_color_get(&me_query.id);
int layer_i = BKE_id_attribute_to_index(
&me_query.id, layer, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);
@@ -367,7 +367,7 @@ static uint mesh_cd_calc_gpu_layers_vcol_used(const Mesh *me_query,
const CustomData *cd_ldata,
const char name[])
{
CustomDataLayer *layer = NULL;
const CustomDataLayer *layer = NULL;
eAttrDomain domain;
if (name[0]) {
@@ -1089,8 +1089,8 @@ static void sculpt_request_active_vcol(MeshBatchCache *cache, Object *object, Me
Mesh me_query = blender::dna::shallow_zero_initialize();
BKE_id_attribute_copy_domains_temp(ID_ME, cd_vdata, NULL, cd_ldata, NULL, NULL, &me_query.id);
CustomDataLayer *active = BKE_id_attributes_active_color_get(&me_query.id);
CustomDataLayer *render = BKE_id_attributes_render_color_get(&me_query.id);
const CustomDataLayer *active = BKE_id_attributes_active_color_get(&me_query.id);
const CustomDataLayer *render = BKE_id_attributes_render_color_get(&me_query.id);
int active_i = BKE_id_attribute_to_index(
&me_query.id, active, ATTR_DOMAIN_MASK_COLOR, CD_MASK_COLOR_ALL);