Templates: remove masking layers from the default startup file
Remove sculpt mask layer from the default cube, added in
444934632a.
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@@ -52,6 +52,7 @@
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#include "BKE_brush.h"
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#include "BKE_brush.h"
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#include "BKE_colortools.h"
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#include "BKE_colortools.h"
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#include "BKE_curveprofile.h"
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#include "BKE_curveprofile.h"
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#include "BKE_customdata.h"
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#include "BKE_gpencil.h"
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#include "BKE_gpencil.h"
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#include "BKE_layer.h"
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#include "BKE_layer.h"
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#include "BKE_lib_id.h"
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#include "BKE_lib_id.h"
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@@ -552,6 +553,11 @@ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template)
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mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME;
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mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME;
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BKE_mesh_smooth_flag_set(mesh, false);
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BKE_mesh_smooth_flag_set(mesh, false);
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}
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}
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else {
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/* Remove sculpt-mask data in default mesh objects for all non-sculpt templates. */
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CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert);
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CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop);
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}
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}
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}
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for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
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for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) {
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