Eevee: Fix AO in planar reflections.
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@@ -236,7 +236,7 @@ static void eevee_draw_background(void *vedata)
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EEVEE_create_minmax_buffer(vedata, dtxl->depth, -1);
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DRW_stats_group_end();
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EEVEE_occlusion_compute(sldata, vedata);
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EEVEE_occlusion_compute(sldata, vedata, dtxl->depth, -1);
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EEVEE_volumes_compute(sldata, vedata);
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/* Shading pass */
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