UI: save statusbar/topbar collapsed state per screen.

This can now also be set from the Window menu in addition to dragging.
This commit is contained in:
2018-08-17 17:32:36 +02:00
parent 7f9a1d2f3b
commit a069d3dc8c
9 changed files with 152 additions and 61 deletions

View File

@@ -135,8 +135,8 @@ int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *bl
void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
void ED_area_exit(struct bContext *C, struct ScrArea *sa);
int ED_screen_area_active(const struct bContext *C);
void ED_screen_global_areas_create(
struct wmWindow *win);
void ED_screen_global_areas_refresh(struct wmWindow *win);
void ED_screen_global_areas_sync(struct wmWindow *win);
void ED_area_do_listen(struct wmWindow *win, ScrArea *sa, struct wmNotifier *note, Scene *scene);
void ED_area_tag_redraw(ScrArea *sa);
void ED_area_tag_redraw_no_rebuild(ScrArea *sa);