UI: save statusbar/topbar collapsed state per screen.
This can now also be set from the Window menu in addition to dragging.
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@@ -135,8 +135,8 @@ int ED_area_header_switchbutton(const struct bContext *C, struct uiBlock *bl
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void ED_area_initialize(struct wmWindowManager *wm, struct wmWindow *win, struct ScrArea *sa);
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void ED_area_exit(struct bContext *C, struct ScrArea *sa);
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int ED_screen_area_active(const struct bContext *C);
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void ED_screen_global_areas_create(
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struct wmWindow *win);
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void ED_screen_global_areas_refresh(struct wmWindow *win);
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void ED_screen_global_areas_sync(struct wmWindow *win);
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void ED_area_do_listen(struct wmWindow *win, ScrArea *sa, struct wmNotifier *note, Scene *scene);
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void ED_area_tag_redraw(ScrArea *sa);
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void ED_area_tag_redraw_no_rebuild(ScrArea *sa);
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