Cleanup: Set execution system as operations member in Compositor
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@@ -226,18 +226,16 @@ void NodeOperation::get_area_of_interest(NodeOperation *input_op,
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* \param output_buf: Buffer to write result to.
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* \param areas: Areas within this operation bounds to render.
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* \param inputs_bufs: Inputs operations buffers.
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* \param exec_system: Execution system.
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*/
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void NodeOperation::render(MemoryBuffer *output_buf,
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Span<rcti> areas,
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Span<MemoryBuffer *> inputs_bufs,
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ExecutionSystem &exec_system)
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Span<MemoryBuffer *> inputs_bufs)
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{
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if (get_flags().is_fullframe_operation) {
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render_full_frame(output_buf, areas, inputs_bufs, exec_system);
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render_full_frame(output_buf, areas, inputs_bufs);
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}
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else {
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render_full_frame_fallback(output_buf, areas, inputs_bufs, exec_system);
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render_full_frame_fallback(output_buf, areas, inputs_bufs);
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}
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}
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@@ -246,12 +244,11 @@ void NodeOperation::render(MemoryBuffer *output_buf,
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*/
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void NodeOperation::render_full_frame(MemoryBuffer *output_buf,
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Span<rcti> areas,
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Span<MemoryBuffer *> inputs_bufs,
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ExecutionSystem &exec_system)
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Span<MemoryBuffer *> inputs_bufs)
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{
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initExecution();
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for (const rcti &area : areas) {
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update_memory_buffer(output_buf, area, inputs_bufs, exec_system);
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update_memory_buffer(output_buf, area, inputs_bufs);
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}
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deinitExecution();
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}
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@@ -261,8 +258,7 @@ void NodeOperation::render_full_frame(MemoryBuffer *output_buf,
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*/
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void NodeOperation::render_full_frame_fallback(MemoryBuffer *output_buf,
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Span<rcti> areas,
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Span<MemoryBuffer *> inputs_bufs,
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ExecutionSystem &exec_system)
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Span<MemoryBuffer *> inputs_bufs)
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{
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Vector<NodeOperationOutput *> orig_input_links = replace_inputs_with_buffers(inputs_bufs);
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@@ -274,7 +270,7 @@ void NodeOperation::render_full_frame_fallback(MemoryBuffer *output_buf,
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}
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else {
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for (const rcti &rect : areas) {
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exec_system.execute_work(rect, [=](const rcti &split_rect) {
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exec_system_->execute_work(rect, [=](const rcti &split_rect) {
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rcti tile_rect = split_rect;
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if (is_output_operation) {
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executeRegion(&tile_rect, 0);
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