Mesh drawing stuff!
- in zbuffer mode, vertices will be blended 50% in... and when you increase vertex size larger than 2 pixels, it will draw them smaller - removed all 'wire extra' calls (there were dozens!) and replaced it with simple call where it belongs. This drawing mode is becoming nice & stable... maybe something to make default on for new objects? Makes selecting quite easier... - Subsurf: in editmode, with new 'Optimal' option set, the mesh itself will not draw, but instead it draws 'handles' to the vertices. Looks extremely clean! - matched drawing of default grid-floor (persp) to ortho grid - killed drawing vertices outside of main drawing loop, apart from the routine that uses mouse-selecting. (tekenvertices_ext()). It was an old optimize routine which became quite useless.
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@@ -935,7 +935,7 @@ void do_common_editbuts(unsigned short event) // old name, is a mix of object an
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}
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evl= evl->next;
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}
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tekenvertices_ext( event==B_MATSEL );
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allqueue(REDRAWVIEW3D, 0);
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}
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else if ELEM(G.obedit->type, OB_CURVE, OB_SURF) {
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nu= editNurb.first;
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