Recreating bge python modules instead of using existing

All of the initXPythonBinding functions are changed to always creating the module instead of importing if previously existing.
I can instead only remove the module return when the import is ok, so that it always inits. But then, I don't see the point in importing.

I make sure that these functions are called only once per run, inside initBGE.
This was not the case with GameTypes. I moved initPyTypes inside of initGameTypesPythonBinding due to that.

I reorganized initGamePlayerPythonScripting and initGamePythonScripting so that they run things in the same order.
initGamePlayerPythonScripting imports mathutils and aud, the other only aud. Shouldn't it be the same for both?

Reviewers: campbellbarton

Subscribers: sybren

Projects: #game_engine, #game_python

Differential Revision: https://developer.blender.org/D1070
This commit is contained in:
2015-02-09 20:56:38 +00:00
parent 31e26bb83b
commit a088b9488d
5 changed files with 43 additions and 128 deletions

View File

@@ -1577,21 +1577,11 @@ PyMODINIT_FUNC initGameLogicPythonBinding()
gUseVisibilityTemp=false;
PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "GameLogic" );
if (m) {
Py_DECREF(m);
return m;
}
else {
PyErr_Clear();
// Create the module and add the functions
m = PyModule_Create(&GameLogic_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
}
m = PyModule_Create(&GameLogic_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameLogic_module_def.m_name, m);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
@@ -2116,7 +2106,6 @@ PyMODINIT_FUNC initBGE(void)
PyDict_SetItemString(sys_modules, PyModule_GetName(submodule), submodule);
Py_INCREF(submodule);
/* GameTypes is initted *after* in initPyTypes() */
PyModule_AddObject(mod, "types", (submodule = initGameTypesPythonBinding()));
PyDict_SetItemString(sys_modules, PyModule_GetName(submodule), submodule);
Py_INCREF(submodule);
@@ -2196,8 +2185,6 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
initPySysObjects(maggie);
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
/* mathutils types are used by the BGE even if we don't import them */
{
PyObject *mod = PyImport_ImportModuleLevel("mathutils", NULL, NULL, NULL, 0);
@@ -2212,7 +2199,7 @@ PyObject *initGamePlayerPythonScripting(Main *maggie, int argc, char** argv)
}
#endif
initPyTypes();
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
first_time = false;
@@ -2254,7 +2241,9 @@ PyObject *initGamePythonScripting(Main *maggie)
{
/* no need to Py_SetProgramName, it was already taken care of in BPY_python_start */
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
bpy_import_main_set(maggie);
initPySysObjects(maggie);
#ifdef WITH_AUDASPACE
/* accessing a SoundActuator's sound results in a crash if aud is not initialized... */
@@ -2264,11 +2253,7 @@ PyObject *initGamePythonScripting(Main *maggie)
}
#endif
initPyTypes();
bpy_import_main_set(maggie);
initPySysObjects(maggie);
PyDict_SetItemString(PyImport_GetModuleDict(), "bge", initBGE());
PyObjectPlus::NullDeprecationWarning();
@@ -2342,20 +2327,9 @@ PyMODINIT_FUNC initRasterizerPythonBinding()
PyObject *m;
PyObject *d;
/* Use existing module where possible
* be careful not to init any runtime vars after this */
m = PyImport_ImportModule( "Rasterizer" );
if (m) {
Py_DECREF(m);
return m;
}
else {
PyErr_Clear();
m = PyModule_Create(&Rasterizer_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
// Create the module and add the functions
m = PyModule_Create(&Rasterizer_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), Rasterizer_module_def.m_name, m);
}
// Add some symbolic constants to the module
d = PyModule_GetDict(m);
@@ -2478,19 +2452,8 @@ PyMODINIT_FUNC initGameKeysPythonBinding()
PyObject *m;
PyObject *d;
/* Use existing module where possible */
m = PyImport_ImportModule( "GameKeys" );
if (m) {
Py_DECREF(m);
return m;
}
else {
PyErr_Clear();
// Create the module and add the functions
m = PyModule_Create(&GameKeys_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
}
m = PyModule_Create(&GameKeys_module_def);
PyDict_SetItemString(PySys_GetObject("modules"), GameKeys_module_def.m_name, m);
// Add some symbolic constants to the module
d = PyModule_GetDict(m);