Small addition to stretch minimize: with pad +/- or the wheel mouse

you can now blend between the original and minimized.

Stretch minimizing trades conformality (= perfect squares in checkerboard
texture) for a better sampling of the texture (= often not so well shaped
checkerboard), so it is useful to let the user find a balance between the
two.
This commit is contained in:
2005-12-01 12:45:17 +00:00
parent 1a59b16b48
commit a09fbc080d
4 changed files with 80 additions and 6 deletions

View File

@@ -59,6 +59,7 @@ void param_lscm_end(ParamHandle *handle);
/* Stretch */
void param_stretch_begin(ParamHandle *handle);
void param_stretch_blend(ParamHandle *handle, float blend);
void param_stretch_iter(ParamHandle *handle);
void param_stretch_end(ParamHandle *handle, ParamBool restore);