Small addition to stretch minimize: with pad +/- or the wheel mouse
you can now blend between the original and minimized. Stretch minimizing trades conformality (= perfect squares in checkerboard texture) for a better sampling of the texture (= often not so well shaped checkerboard), so it is useful to let the user find a balance between the two.
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@@ -59,6 +59,7 @@ void param_lscm_end(ParamHandle *handle);
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/* Stretch */
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void param_stretch_begin(ParamHandle *handle);
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void param_stretch_blend(ParamHandle *handle, float blend);
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void param_stretch_iter(ParamHandle *handle);
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void param_stretch_end(ParamHandle *handle, ParamBool restore);
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