bugfix [#23148] "ImportError: __import__ not found" on changing Render FPS
The BGE was getting the namespace dict directly from __main__ which conflicts with my recent fix to get the pickle module working which to overwrote the __main__ module on script execution. Simple fix is to have the BGE and Blender use the same method of getting namespaces. Renamed CreateGlobalDictionary() to bpy_namespace_dict_new() and moved into bpy_internal_import.c pickle still wont work in the BGE since we make a copy of __main__ namespace but for speed would rather not have to replace the __main__ module many times per second.
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@@ -146,27 +146,6 @@ void BPY_update_modules( void )
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bpy_context_module->ptr.data= (void *)BPy_GetContext();
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}
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/*****************************************************************************
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* Description: This function creates a new Python dictionary object.
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* note: dict is owned by sys.modules["__main__"] module, reference is borrowed
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* note: important we use the dict from __main__, this is what python expects
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for 'pickle' to work as well as strings like this...
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>> foo = 10
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>> print(__import__("__main__").foo)
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*****************************************************************************/
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static PyObject *CreateGlobalDictionary(bContext *C, const char *filename)
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{
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PyInterpreterState *interp= PyThreadState_GET()->interp;
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PyObject *mod_main= PyModule_New("__main__");
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PyDict_SetItemString(interp->modules, "__main__", mod_main);
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Py_DECREF(mod_main); /* sys.modules owns now */
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PyModule_AddStringConstant(mod_main, "__name__", "__main__");
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PyModule_AddStringConstant(mod_main, "__file__", filename); /* __file__ only for nice UI'ness */
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PyModule_AddObject(mod_main, "__builtins__", interp->builtins);
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Py_INCREF(interp->builtins); /* AddObject steals a reference */
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return PyModule_GetDict(mod_main);
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}
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/* must be called before Py_Initialize */
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void BPY_start_python_path(void)
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{
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@@ -334,7 +313,7 @@ int BPY_run_python_script( bContext *C, const char *fn, struct Text *text, struc
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if (text) {
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char fn_dummy[FILE_MAXDIR];
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bpy_text_filename_get(fn_dummy, text);
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py_dict = CreateGlobalDictionary(C, fn_dummy);
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py_dict = bpy_namespace_dict_new(fn_dummy);
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if( !text->compiled ) { /* if it wasn't already compiled, do it now */
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char *buf = txt_to_buf( text );
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@@ -355,7 +334,7 @@ int BPY_run_python_script( bContext *C, const char *fn, struct Text *text, struc
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else {
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FILE *fp= fopen(fn, "r");
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py_dict = CreateGlobalDictionary(C, fn);
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py_dict = bpy_namespace_dict_new(fn);
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if(fp) {
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#ifdef _WIN32
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@@ -499,7 +478,7 @@ int BPY_run_python_script_space(const char *modulename, const char *func)
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gilstate = PyGILState_Ensure();
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py_dict = CreateGlobalDictionary(C);
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py_dict = bpy_namespace_dict_new("<dummy>");
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PyObject *module = PyImport_ImportModule(scpt->script.filename);
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if (module==NULL) {
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@@ -551,7 +530,7 @@ int BPY_eval_button(bContext *C, const char *expr, double *value)
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bpy_context_set(C, &gilstate);
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py_dict= CreateGlobalDictionary(C, "<blender button>");
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py_dict= bpy_namespace_dict_new("<blender button>");
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mod = PyImport_ImportModule("math");
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if (mod) {
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@@ -622,7 +601,7 @@ int BPY_eval_string(bContext *C, const char *expr)
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bpy_context_set(C, &gilstate);
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py_dict= CreateGlobalDictionary(C, "<blender string>");
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py_dict= bpy_namespace_dict_new("<blender string>");
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retval = PyRun_String(expr, Py_eval_input, py_dict, py_dict);
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