Updatting vertices number info after remove doubles
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@@ -3560,6 +3560,7 @@ void do_meshbuts(unsigned short event)
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count= removedoublesflag(1, G.scene->toolsettings->doublimit);
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notice("Removed: %d", count);
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if (count) { /* only undo and redraw if an action is taken */
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countall ();
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DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
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allqueue(REDRAWVIEW3D, 0);
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BIF_undo_push("Rem Doubles");
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