Edit Mesh: Fix some problem with new implementation

- Add manual depth offset to vertices and edges.
- Revert to plain edge decoration.
- Fix active edge coloring.
- Remove active face display if not in face selection mode.
- Add wide line support.
This commit is contained in:
2019-02-04 20:06:30 +01:00
parent 112cf6eadf
commit a131514d0f
9 changed files with 101 additions and 61 deletions

View File

@@ -106,6 +106,7 @@ void set_inverted_drawing(int enable);
void setlinestyle(int nr);
/* own working polygon offset */
float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist);
void bglPolygonOffset(float viewdist, float dist);
/* **** Color management helper functions for GLSL display/transform ***** */