Edit Mesh: Fix some problem with new implementation
- Add manual depth offset to vertices and edges. - Revert to plain edge decoration. - Fix active edge coloring. - Remove active face display if not in face selection mode. - Add wide line support.
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@@ -106,6 +106,7 @@ void set_inverted_drawing(int enable);
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void setlinestyle(int nr);
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/* own working polygon offset */
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float bglPolygonOffsetCalc(const float winmat[16], float viewdist, float dist);
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void bglPolygonOffset(float viewdist, float dist);
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/* **** Color management helper functions for GLSL display/transform ***** */
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