- two more panels for material buttons. work in progress....
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@@ -455,6 +455,9 @@ void buts_buttons(void)
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int tab= G.buts->tab[CONTEXT_SHADING];
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if(tab==TAB_SHADING_MAT) {
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#if 0
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moved to buttonswin!
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if(ob && (ob->type<OB_LAMP) && ob->type) {
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xco= std_libbuttons(block, xco, 0, NULL, B_MATBROWSE, id, idfrom, &(G.buts->menunr), B_MATALONE, B_MATLOCAL, B_MATDELETE, B_AUTOMATNAME, B_KEEPDATA);
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}
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@@ -471,6 +474,7 @@ void buts_buttons(void)
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uiDefIconBut(block, BUT, B_MATPASTE, ICON_PASTEDOWN, xco+=XIC,0,XIC,YIC, 0, 0, 0, 0, 0, "Pastes Material from the buffer");
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}
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xco+=XIC;
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#endif
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}
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else if(tab==TAB_SHADING_TEX) {
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if(G.buts->texfrom==0) {
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