added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper.

This commit is contained in:
2007-01-09 14:06:25 +00:00
parent 3228b58a38
commit a18275c818

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@@ -668,6 +668,11 @@ class MFaceSeq:
True, the method will return a list representing the new index for each
face in the input list. If faces are removed as duplicates, None is
inserted in place of the index.
@warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list
will have their order rotated so that the zero index on in the first or second location in the face
When creating face data with UV's or vertex colors, you may need to work around this,
either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh
that can be removed when your script has finished
"""
def delete(deledges, faces):
@@ -879,6 +884,8 @@ class Mesh:
place for using a directed acyclic graph (DAG) for scene and object
updating, this method may be only temporary and may be removed in future
releases.
@warn: Since Blender 2.42 this function has changed, now it wont recalculate
vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}.
"""
def findEdges(edges):