added a note that mesh.update() has changed sine 2.42 and a warning about the Eeekadoodle that haunts Mesh since its a thin wrapper.
This commit is contained in:
@@ -668,6 +668,11 @@ class MFaceSeq:
|
||||
True, the method will return a list representing the new index for each
|
||||
face in the input list. If faces are removed as duplicates, None is
|
||||
inserted in place of the index.
|
||||
@warning: Faces using the first vertex at the 3rd or 4th location in the faces vertex list
|
||||
will have their order rotated so that the zero index on in the first or second location in the face
|
||||
When creating face data with UV's or vertex colors, you may need to work around this,
|
||||
either by checking for zero indicies yourself or by adding a dummy first vertex to the mesh
|
||||
that can be removed when your script has finished
|
||||
"""
|
||||
|
||||
def delete(deledges, faces):
|
||||
@@ -879,6 +884,8 @@ class Mesh:
|
||||
place for using a directed acyclic graph (DAG) for scene and object
|
||||
updating, this method may be only temporary and may be removed in future
|
||||
releases.
|
||||
@warn: Since Blender 2.42 this function has changed, now it wont recalculate
|
||||
vertex normals (seen when faces are smooth). See L{Mesh.calcNormals()}.
|
||||
"""
|
||||
|
||||
def findEdges(edges):
|
||||
|
||||
Reference in New Issue
Block a user