Cleanup: resolve parameter mis-matches in doc-strings
Renamed or removed parameters which no longer exist.
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@@ -61,7 +61,7 @@ void imm_cpack(uint x);
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* \param shdr_pos: The vertex attribute number for position.
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* \param x: Horizontal center.
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* \param y: Vertical center.
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* \param rad: The circle's radius.
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* \param radius: The circle's radius.
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* \param nsegments: The number of segments to use in drawing (more = smoother).
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*/
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void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
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@@ -72,15 +72,15 @@ void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int
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* \param shdr_pos: The vertex attribute number for position.
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* \param x: Horizontal center.
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* \param y: Vertical center.
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* \param rad: The circle's radius.
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* \param radius: The circle's radius.
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* \param nsegments: The number of segments to use in drawing (more = smoother).
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*/
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void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments);
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void imm_draw_circle_wire_aspect_2d(
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uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments);
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uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
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void imm_draw_circle_fill_aspect_2d(
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uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments);
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uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments);
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/**
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* Use this version when #GPUVertFormat has a vec3 position.
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@@ -169,7 +169,7 @@ void imm_draw_cylinder_wire_3d(
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void imm_draw_cylinder_fill_3d(
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uint pos, float base, float top, float height, int slices, int stacks);
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void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos);
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void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos);
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#ifdef __cplusplus
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}
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#endif
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