Cleanup: resolve parameter mis-matches in doc-strings

Renamed or removed parameters which no longer exist.
This commit is contained in:
2021-12-14 18:35:23 +11:00
parent c097c7b855
commit a207c1cdaf
43 changed files with 122 additions and 146 deletions

View File

@@ -152,44 +152,44 @@ static void imm_draw_circle(GPUPrimType prim_type,
const uint shdr_pos,
float x,
float y,
float rad_x,
float rad_y,
float radius_x,
float radius_y,
int nsegments)
{
immBegin(prim_type, nsegments);
for (int i = 0; i < nsegments; i++) {
const float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
immVertex2f(shdr_pos, x + (rad_x * cosf(angle)), y + (rad_y * sinf(angle)));
immVertex2f(shdr_pos, x + (radius_x * cosf(angle)), y + (radius_y * sinf(angle)));
}
immEnd();
}
void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
void imm_draw_circle_wire_2d(uint shdr_pos, float x, float y, float radius, int nsegments)
{
imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, rad, rad, nsegments);
imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, radius, radius, nsegments);
}
void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float rad, int nsegments)
void imm_draw_circle_fill_2d(uint shdr_pos, float x, float y, float radius, int nsegments)
{
imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, rad, rad, nsegments);
imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, radius, radius, nsegments);
}
void imm_draw_circle_wire_aspect_2d(
uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments)
uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments)
{
imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, rad_x, rad_y, nsegments);
imm_draw_circle(GPU_PRIM_LINE_LOOP, shdr_pos, x, y, radius_x, radius_y, nsegments);
}
void imm_draw_circle_fill_aspect_2d(
uint shdr_pos, float x, float y, float rad_x, float rad_y, int nsegments)
uint shdr_pos, float x, float y, float radius_x, float radius_y, int nsegments)
{
imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, rad_x, rad_y, nsegments);
imm_draw_circle(GPU_PRIM_TRI_FAN, shdr_pos, x, y, radius_x, radius_y, nsegments);
}
static void imm_draw_circle_partial(GPUPrimType prim_type,
uint pos,
float x,
float y,
float rad,
float radius,
int nsegments,
float start,
float sweep)
@@ -203,15 +203,15 @@ static void imm_draw_circle_partial(GPUPrimType prim_type,
const float angle = interpf(angle_start, angle_end, ((float)i / (float)(nsegments - 1)));
const float angle_sin = sinf(angle);
const float angle_cos = cosf(angle);
immVertex2f(pos, x + rad * angle_cos, y + rad * angle_sin);
immVertex2f(pos, x + radius * angle_cos, y + radius * angle_sin);
}
immEnd();
}
void imm_draw_circle_partial_wire_2d(
uint pos, float x, float y, float rad, int nsegments, float start, float sweep)
uint pos, float x, float y, float radius, int nsegments, float start, float sweep)
{
imm_draw_circle_partial(GPU_PRIM_LINE_STRIP, pos, x, y, rad, nsegments, start, sweep);
imm_draw_circle_partial(GPU_PRIM_LINE_STRIP, pos, x, y, radius, nsegments, start, sweep);
}
static void imm_draw_disk_partial(GPUPrimType prim_type,
@@ -257,29 +257,29 @@ void imm_draw_disk_partial_fill_2d(uint pos,
}
static void imm_draw_circle_3D(
GPUPrimType prim_type, uint pos, float x, float y, float rad, int nsegments)
GPUPrimType prim_type, uint pos, float x, float y, float radius, int nsegments)
{
immBegin(prim_type, nsegments);
for (int i = 0; i < nsegments; i++) {
float angle = (float)(2 * M_PI) * ((float)i / (float)nsegments);
immVertex3f(pos, x + rad * cosf(angle), y + rad * sinf(angle), 0.0f);
immVertex3f(pos, x + radius * cosf(angle), y + radius * sinf(angle), 0.0f);
}
immEnd();
}
void imm_draw_circle_wire_3d(uint pos, float x, float y, float rad, int nsegments)
void imm_draw_circle_wire_3d(uint pos, float x, float y, float radius, int nsegments)
{
imm_draw_circle_3D(GPU_PRIM_LINE_LOOP, pos, x, y, rad, nsegments);
imm_draw_circle_3D(GPU_PRIM_LINE_LOOP, pos, x, y, radius, nsegments);
}
void imm_draw_circle_dashed_3d(uint pos, float x, float y, float rad, int nsegments)
void imm_draw_circle_dashed_3d(uint pos, float x, float y, float radius, int nsegments)
{
imm_draw_circle_3D(GPU_PRIM_LINES, pos, x, y, rad, nsegments / 2);
imm_draw_circle_3D(GPU_PRIM_LINES, pos, x, y, radius, nsegments / 2);
}
void imm_draw_circle_fill_3d(uint pos, float x, float y, float rad, int nsegments)
void imm_draw_circle_fill_3d(uint pos, float x, float y, float radius, int nsegments)
{
imm_draw_circle_3D(GPU_PRIM_TRI_FAN, pos, x, y, rad, nsegments);
imm_draw_circle_3D(GPU_PRIM_TRI_FAN, pos, x, y, radius, nsegments);
}
void imm_draw_box_wire_2d(uint pos, float x1, float y1, float x2, float y2)
@@ -538,7 +538,7 @@ void imm_draw_cylinder_fill_3d(
static void circball_array_fill(const float verts[CIRCLE_RESOL][3],
const float cent[3],
float rad,
const float radius,
const float tmat[4][4])
{
/* 32 values of sin function (still same result!) */
@@ -562,8 +562,8 @@ static void circball_array_fill(const float verts[CIRCLE_RESOL][3],
float vx[3], vy[3];
float *viter = (float *)verts;
mul_v3_v3fl(vx, tmat[0], rad);
mul_v3_v3fl(vy, tmat[1], rad);
mul_v3_v3fl(vx, tmat[0], radius);
mul_v3_v3fl(vy, tmat[1], radius);
for (uint a = 0; a < CIRCLE_RESOL; a++, viter += 3) {
viter[0] = cent[0] + sinval[a] * vx[0] + cosval[a] * vy[0];
@@ -572,11 +572,11 @@ static void circball_array_fill(const float verts[CIRCLE_RESOL][3],
}
}
void imm_drawcircball(const float cent[3], float rad, const float tmat[4][4], uint pos)
void imm_drawcircball(const float cent[3], float radius, const float tmat[4][4], uint pos)
{
float verts[CIRCLE_RESOL][3];
circball_array_fill(verts, cent, rad, tmat);
circball_array_fill(verts, cent, radius, tmat);
immBegin(GPU_PRIM_LINE_LOOP, CIRCLE_RESOL);
for (int i = 0; i < CIRCLE_RESOL; i++) {