building without python works again for the BGE
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@@ -136,13 +136,14 @@ static RAS_ICanvas* gp_Canvas = NULL;
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static char gp_GamePythonPath[FILE_MAXDIR + FILE_MAXFILE] = "";
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static char gp_GamePythonPathOrig[FILE_MAXDIR + FILE_MAXFILE] = ""; // not super happy about this, but we need to remember the first loaded file for the global/dict load save
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static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
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static SCA_PythonMouse* gp_PythonMouse = NULL;
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#endif // DISABLE_PYTHON
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static KX_Scene* gp_KetsjiScene = NULL;
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static KX_KetsjiEngine* gp_KetsjiEngine = NULL;
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static RAS_IRasterizer* gp_Rasterizer = NULL;
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static SCA_PythonKeyboard* gp_PythonKeyboard = NULL;
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static SCA_PythonMouse* gp_PythonMouse = NULL;
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void KX_SetActiveScene(class KX_Scene* scene)
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{
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