UI: Larger Alert Icons
Adding a set of larger icons for use in informational dialogs. Differential Revision: https://developer.blender.org/D6859 Reviewed by Campbell Barton
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@@ -707,9 +707,6 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(region),
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return;
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}
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float facx = 1.0f;
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float facy = 1.0f;
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int w = BLI_rcti_size_x(rect);
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int h = BLI_rcti_size_y(rect);
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@@ -722,10 +719,18 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(region),
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# endif
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GPU_blend(true);
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/* Combine with premultiplied alpha. */
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GPU_blend_set_func_separate(GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
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if (w != ibuf->x || h != ibuf->y) {
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facx = (float)w / (float)ibuf->x;
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facy = (float)h / (float)ibuf->y;
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/* We scale the bitmap, rather than have OGL do a worse job. */
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IMB_scaleImBuf(ibuf, w, h);
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}
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float col[4] = {1.0f, 1.0f, 1.0f, 1.0f};
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if (but->col[3] != 0) {
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/* Optionally use uiBut's col to recolor the image. */
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rgba_uchar_to_float(col, but->col);
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}
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IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
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@@ -738,11 +743,14 @@ void ui_draw_but_IMAGE(ARegion *UNUSED(region),
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GL_UNSIGNED_BYTE,
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GL_NEAREST,
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ibuf->rect,
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facx,
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facy,
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NULL);
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1.0f,
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1.0f,
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col);
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GPU_blend(false);
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/* Reset default. */
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GPU_blend_set_func_separate(
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GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
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# if 0
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// restore scissortest
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