Added Quicktime support for OSX and Windows.
For Windows, the WITH_QUICKTIME flag, together with approriate paths is added to the following msvc6 'release' projectfiles: bf\blender\projectfiles\blender\imbuf\BL_imbuf.dsp bf\blender\projectfiles\blender\src\BL_src.dsp bf\blender\projectfiles\blender\render\BRE_render.dsp bf\blender\projectfiles\blender\blender.dsp Erase the flag if you don't want Quicktime support.
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@@ -42,7 +42,7 @@ RSC=rc.exe
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /J /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\..\..\source\blender\img" /I "..\..\..\source\blender\renderui" /I "..\..\..\source\gameengine\soundsystem\\" /I "..\..\..\..\lib\windows\python\include\python2.0\\" /I "..\..\..\..\lib\windows\bmfont\include" /I "..\..\..\..\lib\windows\guardedalloc\include" /I "..\..\..\source\blender\renderconverter" /I "..\..\..\source\blender\verify" /I "..\..\..\source\blender\readstreamglue" /I "..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\source\blender\imbuf" /I "..\..\..\source\blender\blenloader" /I "..\..\..\source\blender\quicktime" /I "..\..\..\source\kernel\gen_system" /I "..\..\..\source\blender\blenkernel" /I "..\..\..\source\blender\blenlib" /I "..\..\..\source\blender\misc" /I "..\..\..\source\blender\bpython\include" /I "..\..\..\source\blender\radiosity\extern\include" /I "..\..\..\source\blender\render\extern\include" /I "..\..\..\source\blender\include" /I "..\..\..\source\blender" /I "..\..\..\source\blender\makesdna" /I "..\..\..\source\gameengine\network" /I "..\..\..\..\lib\windows\decimation\include" /I "..\..\..\source\blender\blenpluginapi\\" /I "..\..\..\..\lib\windows\blenkey\include" /I "..\..\..\..\lib\windows\ghost\include" /I "..\..\..\..\lib\windows\bsp\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /D "_CONSOLE" /D "GAMEBLENDER" /D "WITH_QUICKTIME" /J /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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@@ -320,10 +320,6 @@ SOURCE=..\..\..\source\blender\src\oops.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\splash.jpg.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\playanim.c
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# End Source File
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# Begin Source File
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@@ -368,6 +364,10 @@ SOURCE=..\..\..\source\blender\src\spacetypes.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\splash.jpg.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\swapbuffers.c
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# End Source File
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# Begin Source File
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@@ -420,6 +420,10 @@ SOURCE=..\..\..\source\blender\include\BIF_spacetypes.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\include\BIF_writeavicodec.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\source\blender\src\sound.h
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# End Source File
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# Begin Source File
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