Depsgraph: Remove object-level visibility from geometry builders

Continuation of the D13404 which finished the design of not having
geometry-level nodes dependent on object-level.

Differential Revision: https://developer.blender.org/D13405
This commit is contained in:
2021-11-29 12:12:22 +01:00
parent a3e634d4d7
commit a230445cae
4 changed files with 31 additions and 55 deletions

View File

@@ -199,9 +199,7 @@ IDNode *DepsgraphNodeBuilder::add_id_node(ID *id)
nullptr, OperationCode::OPERATION, "", -1); nullptr, OperationCode::OPERATION, "", -1);
/* Pin the node so that it and its relations are preserved by the unused nodes/relations /* Pin the node so that it and its relations are preserved by the unused nodes/relations
* deletion. This is mainly to make it easier to debug visibility. */ * deletion. This is mainly to make it easier to debug visibility. */
/* NOTE: Keep un-pinned for the 3.0 release. This way we are more sure that side effects of the visibility_operation->flag |= OperationFlag::DEPSOP_FLAG_PINNED;
* change is minimal outside of the dependency graph area. */
// visibility_operation->flag |= OperationFlag::DEPSOP_FLAG_PINNED;
graph_->operations.append(visibility_operation); graph_->operations.append(visibility_operation);
} }
return id_node; return id_node;
@@ -589,11 +587,7 @@ void DepsgraphNodeBuilder::build_id(ID *id)
case ID_HA: case ID_HA:
case ID_PT: case ID_PT:
case ID_VO: case ID_VO:
/* TODO(sergey): Get visibility from a "parent" somehow. build_object_data_geometry_datablock(id);
*
* NOTE: Similarly to above, we don't want false-positives on
* visibility. */
build_object_data_geometry_datablock(id, false);
break; break;
case ID_SPK: case ID_SPK:
build_speaker((Speaker *)id); build_speaker((Speaker *)id);
@@ -769,32 +763,28 @@ void DepsgraphNodeBuilder::build_object(int base_index,
if (object->modifiers.first != nullptr) { if (object->modifiers.first != nullptr) {
BuilderWalkUserData data; BuilderWalkUserData data;
data.builder = this; data.builder = this;
data.is_parent_visible = is_visible;
BKE_modifiers_foreach_ID_link(object, modifier_walk, &data); BKE_modifiers_foreach_ID_link(object, modifier_walk, &data);
} }
/* Grease Pencil Modifiers. */ /* Grease Pencil Modifiers. */
if (object->greasepencil_modifiers.first != nullptr) { if (object->greasepencil_modifiers.first != nullptr) {
BuilderWalkUserData data; BuilderWalkUserData data;
data.builder = this; data.builder = this;
data.is_parent_visible = is_visible;
BKE_gpencil_modifiers_foreach_ID_link(object, modifier_walk, &data); BKE_gpencil_modifiers_foreach_ID_link(object, modifier_walk, &data);
} }
/* Shader FX. */ /* Shader FX. */
if (object->shader_fx.first != nullptr) { if (object->shader_fx.first != nullptr) {
BuilderWalkUserData data; BuilderWalkUserData data;
data.builder = this; data.builder = this;
data.is_parent_visible = is_visible;
BKE_shaderfx_foreach_ID_link(object, modifier_walk, &data); BKE_shaderfx_foreach_ID_link(object, modifier_walk, &data);
} }
/* Constraints. */ /* Constraints. */
if (object->constraints.first != nullptr) { if (object->constraints.first != nullptr) {
BuilderWalkUserData data; BuilderWalkUserData data;
data.builder = this; data.builder = this;
data.is_parent_visible = is_visible;
BKE_constraints_id_loop(&object->constraints, constraint_walk, &data); BKE_constraints_id_loop(&object->constraints, constraint_walk, &data);
} }
/* Object data. */ /* Object data. */
build_object_data(object, is_visible); build_object_data(object);
/* Parameters, used by both drivers/animation and also to inform dependency /* Parameters, used by both drivers/animation and also to inform dependency
* from object's data. */ * from object's data. */
build_parameters(&object->id); build_parameters(&object->id);
@@ -897,7 +887,7 @@ void DepsgraphNodeBuilder::build_object_instance_collection(Object *object, bool
is_parent_collection_visible_ = is_current_parent_collection_visible; is_parent_collection_visible_ = is_current_parent_collection_visible;
} }
void DepsgraphNodeBuilder::build_object_data(Object *object, bool is_object_visible) void DepsgraphNodeBuilder::build_object_data(Object *object)
{ {
if (object->data == nullptr) { if (object->data == nullptr) {
return; return;
@@ -914,14 +904,14 @@ void DepsgraphNodeBuilder::build_object_data(Object *object, bool is_object_visi
case OB_HAIR: case OB_HAIR:
case OB_POINTCLOUD: case OB_POINTCLOUD:
case OB_VOLUME: case OB_VOLUME:
build_object_data_geometry(object, is_object_visible); build_object_data_geometry(object);
break; break;
case OB_ARMATURE: case OB_ARMATURE:
if (ID_IS_LINKED(object) && object->proxy_from != nullptr) { if (ID_IS_LINKED(object) && object->proxy_from != nullptr) {
build_proxy_rig(object, is_object_visible); build_proxy_rig(object);
} }
else { else {
build_rig(object, is_object_visible); build_rig(object);
} }
break; break;
case OB_LAMP: case OB_LAMP:
@@ -1472,7 +1462,7 @@ void DepsgraphNodeBuilder::build_shapekeys(Key *key)
/* ObData Geometry Evaluation */ /* ObData Geometry Evaluation */
/* XXX: what happens if the datablock is shared! */ /* XXX: what happens if the datablock is shared! */
void DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_object_visible) void DepsgraphNodeBuilder::build_object_data_geometry(Object *object)
{ {
OperationNode *op_node; OperationNode *op_node;
Scene *scene_cow = get_cow_datablock(scene_); Scene *scene_cow = get_cow_datablock(scene_);
@@ -1494,7 +1484,7 @@ void DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_ob
/* Point caches. */ /* Point caches. */
build_object_pointcache(object); build_object_pointcache(object);
/* Geometry. */ /* Geometry. */
build_object_data_geometry_datablock((ID *)object->data, is_object_visible); build_object_data_geometry_datablock((ID *)object->data);
build_dimensions(object); build_dimensions(object);
/* Batch cache. */ /* Batch cache. */
add_operation_node( add_operation_node(
@@ -1504,7 +1494,7 @@ void DepsgraphNodeBuilder::build_object_data_geometry(Object *object, bool is_ob
[object_cow](::Depsgraph *depsgraph) { BKE_object_select_update(depsgraph, object_cow); }); [object_cow](::Depsgraph *depsgraph) { BKE_object_select_update(depsgraph, object_cow); });
} }
void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata, bool is_object_visible) void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata)
{ {
if (built_map_.checkIsBuiltAndTag(obdata)) { if (built_map_.checkIsBuiltAndTag(obdata)) {
return; return;
@@ -1548,17 +1538,15 @@ void DepsgraphNodeBuilder::build_object_data_geometry_datablock(ID *obdata, bool
BKE_curve_eval_geometry(depsgraph, (Curve *)obdata_cow); BKE_curve_eval_geometry(depsgraph, (Curve *)obdata_cow);
}); });
op_node->set_as_entry(); op_node->set_as_entry();
/* Make sure objects used for bevel.taper are in the graph.
* NOTE: This objects might be not linked to the scene. */
Curve *cu = (Curve *)obdata; Curve *cu = (Curve *)obdata;
if (cu->bevobj != nullptr) { if (cu->bevobj != nullptr) {
build_object(-1, cu->bevobj, DEG_ID_LINKED_INDIRECTLY, is_object_visible); build_object(-1, cu->bevobj, DEG_ID_LINKED_INDIRECTLY, false);
} }
if (cu->taperobj != nullptr) { if (cu->taperobj != nullptr) {
build_object(-1, cu->taperobj, DEG_ID_LINKED_INDIRECTLY, is_object_visible); build_object(-1, cu->taperobj, DEG_ID_LINKED_INDIRECTLY, false);
} }
if (cu->textoncurve != nullptr) { if (cu->textoncurve != nullptr) {
build_object(-1, cu->textoncurve, DEG_ID_LINKED_INDIRECTLY, is_object_visible); build_object(-1, cu->textoncurve, DEG_ID_LINKED_INDIRECTLY, false);
} }
break; break;
} }
@@ -2121,10 +2109,7 @@ void DepsgraphNodeBuilder::modifier_walk(void *user_data,
} }
switch (GS(id->name)) { switch (GS(id->name)) {
case ID_OB: case ID_OB:
/* Special case for object, so we take owner visibility into data->builder->build_object(-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, false);
* account. */
data->builder->build_object(
-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, data->is_parent_visible);
break; break;
default: default:
data->builder->build_id(id); data->builder->build_id(id);
@@ -2144,10 +2129,7 @@ void DepsgraphNodeBuilder::constraint_walk(bConstraint * /*con*/,
} }
switch (GS(id->name)) { switch (GS(id->name)) {
case ID_OB: case ID_OB:
/* Special case for object, so we take owner visibility into data->builder->build_object(-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, false);
* account. */
data->builder->build_object(
-1, (Object *)id, DEG_ID_LINKED_INDIRECTLY, data->is_parent_visible);
break; break;
default: default:
data->builder->build_id(id); data->builder->build_id(id);

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@@ -186,20 +186,17 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_object_flags(int base_index, virtual void build_object_flags(int base_index,
Object *object, Object *object,
eDepsNode_LinkedState_Type linked_state); eDepsNode_LinkedState_Type linked_state);
virtual void build_object_data(Object *object, bool is_object_visible); virtual void build_object_data(Object *object);
virtual void build_object_data_camera(Object *object); virtual void build_object_data_camera(Object *object);
virtual void build_object_data_geometry(Object *object, bool is_object_visible); virtual void build_object_data_geometry(Object *object);
virtual void build_object_data_geometry_datablock(ID *obdata, bool is_object_visible); virtual void build_object_data_geometry_datablock(ID *obdata);
virtual void build_object_data_light(Object *object); virtual void build_object_data_light(Object *object);
virtual void build_object_data_lightprobe(Object *object); virtual void build_object_data_lightprobe(Object *object);
virtual void build_object_data_speaker(Object *object); virtual void build_object_data_speaker(Object *object);
virtual void build_object_transform(Object *object); virtual void build_object_transform(Object *object);
virtual void build_object_constraints(Object *object); virtual void build_object_constraints(Object *object);
virtual void build_object_pointcache(Object *object); virtual void build_object_pointcache(Object *object);
virtual void build_pose_constraints(Object *object, virtual void build_pose_constraints(Object *object, bPoseChannel *pchan, int pchan_index);
bPoseChannel *pchan,
int pchan_index,
bool is_object_visible);
virtual void build_rigidbody(Scene *scene); virtual void build_rigidbody(Scene *scene);
virtual void build_particle_systems(Object *object, bool is_object_visible); virtual void build_particle_systems(Object *object, bool is_object_visible);
virtual void build_particle_settings(ParticleSettings *part); virtual void build_particle_settings(ParticleSettings *part);
@@ -227,8 +224,8 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
virtual void build_dimensions(Object *object); virtual void build_dimensions(Object *object);
virtual void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); virtual void build_ik_pose(Object *object, bPoseChannel *pchan, bConstraint *con);
virtual void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con); virtual void build_splineik_pose(Object *object, bPoseChannel *pchan, bConstraint *con);
virtual void build_rig(Object *object, bool is_object_visible); virtual void build_rig(Object *object);
virtual void build_proxy_rig(Object *object, bool is_object_visible); virtual void build_proxy_rig(Object *object);
virtual void build_armature(bArmature *armature); virtual void build_armature(bArmature *armature);
virtual void build_armature_bones(ListBase *bones); virtual void build_armature_bones(ListBase *bones);
virtual void build_shapekeys(Key *key); virtual void build_shapekeys(Key *key);
@@ -284,8 +281,6 @@ class DepsgraphNodeBuilder : public DepsgraphBuilder {
struct BuilderWalkUserData { struct BuilderWalkUserData {
DepsgraphNodeBuilder *builder; DepsgraphNodeBuilder *builder;
/* Denotes whether object the walk is invoked from is visible. */
bool is_parent_visible;
}; };
static void modifier_walk(void *user_data, static void modifier_walk(void *user_data,
struct Object *object, struct Object *object,

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@@ -58,13 +58,11 @@ namespace blender::deg {
void DepsgraphNodeBuilder::build_pose_constraints(Object *object, void DepsgraphNodeBuilder::build_pose_constraints(Object *object,
bPoseChannel *pchan, bPoseChannel *pchan,
int pchan_index, int pchan_index)
bool is_object_visible)
{ {
/* Pull indirect dependencies via constraints. */ /* Pull indirect dependencies via constraints. */
BuilderWalkUserData data; BuilderWalkUserData data;
data.builder = this; data.builder = this;
data.is_parent_visible = is_object_visible;
BKE_constraints_id_loop(&pchan->constraints, constraint_walk, &data); BKE_constraints_id_loop(&pchan->constraints, constraint_walk, &data);
/* Create node for constraint stack. */ /* Create node for constraint stack. */
@@ -147,7 +145,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Object *object,
} }
/* Pose/Armature Bones Graph */ /* Pose/Armature Bones Graph */
void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible) void DepsgraphNodeBuilder::build_rig(Object *object)
{ {
bArmature *armature = (bArmature *)object->data; bArmature *armature = (bArmature *)object->data;
Scene *scene_cow = get_cow_datablock(scene_); Scene *scene_cow = get_cow_datablock(scene_);
@@ -272,7 +270,7 @@ void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible)
} }
/* Build constraints. */ /* Build constraints. */
if (pchan->constraints.first != nullptr) { if (pchan->constraints.first != nullptr) {
build_pose_constraints(object, pchan, pchan_index, is_object_visible); build_pose_constraints(object, pchan, pchan_index);
} }
/** /**
* IK Solvers. * IK Solvers.
@@ -301,14 +299,14 @@ void DepsgraphNodeBuilder::build_rig(Object *object, bool is_object_visible)
} }
/* Custom shape. */ /* Custom shape. */
if (pchan->custom != nullptr) { if (pchan->custom != nullptr) {
/* TODO(sergey): Use own visibility. */ /* NOTE: The relation builder will ensure visibility of the custom shape object. */
build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY, is_object_visible); build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY, false);
} }
pchan_index++; pchan_index++;
} }
} }
void DepsgraphNodeBuilder::build_proxy_rig(Object *object, bool is_object_visible) void DepsgraphNodeBuilder::build_proxy_rig(Object *object)
{ {
bArmature *armature = (bArmature *)object->data; bArmature *armature = (bArmature *)object->data;
OperationNode *op_node; OperationNode *op_node;
@@ -356,7 +354,8 @@ void DepsgraphNodeBuilder::build_proxy_rig(Object *object, bool is_object_visibl
/* Custom shape. */ /* Custom shape. */
if (pchan->custom != nullptr) { if (pchan->custom != nullptr) {
build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY, is_object_visible); /* NOTE: The relation builder will ensure visibility of the custom shape object. */
build_object(-1, pchan->custom, DEG_ID_LINKED_INDIRECTLY, false);
} }
pchan_index++; pchan_index++;

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@@ -112,11 +112,11 @@ enum class NodeType {
* which simplifies common algorithms which are dealing with relations and visibility. * which simplifies common algorithms which are dealing with relations and visibility.
* *
* The fact that the visibility operates on the ID level basically means that all components in * The fact that the visibility operates on the ID level basically means that all components in
* NodeA will be considered as affecting directly visible when NodeB's visibility is * the NodeA will be considered as affecting directly visible when NodeB's visibility is
* affecting directly visible ID. * affecting directly visible ID.
* *
* This is the way to ensure objects needed for visualization without any actual data dependency * This is the way to ensure objects needed for visualization without any actual data dependency
* are properly evaluated. Example of this is custom shapes for bones. */ * properly evaluated. Example of this is custom shapes for bones. */
VISIBILITY, VISIBILITY,
/* **** Evaluation-Related Outer Types (with Subdata) **** */ /* **** Evaluation-Related Outer Types (with Subdata) **** */