Cleanup: trailing space
Remove from blender/nodes, collada, blenfont & render.
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@@ -877,7 +877,7 @@ static int convert_channels(IK_Scene *ikscene, PoseTree *tree, float ctime)
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ikchan->owner = ikscene->blArmature;
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// the constraint and channels must be applied before we build the iTaSC scene,
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// this is because some of the pose data (e.g. pose head) don't have corresponding
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// this is because some of the pose data (e.g. pose head) don't have corresponding
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// joint angles and can't be applied to the iTaSC armature dynamically
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if (!(pchan->flag & POSE_DONE))
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BKE_pose_where_is_bone(ikscene->blscene, ikscene->blArmature, pchan, ctime, 1);
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