Fix #20548: flat shading not drawing right in sculpt mode.
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@@ -353,6 +353,8 @@ static void build_mesh_leaf_node(PBVH *bvh, PBVHNode *node)
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node->uniq_verts,
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node->uniq_verts + node->face_verts);
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node->flag |= PBVH_UpdateDrawBuffers;
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BLI_ghash_free(map, NULL, NULL);
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}
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@@ -361,6 +363,8 @@ static void build_grids_leaf_node(PBVH *bvh, PBVHNode *node)
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node->draw_buffers =
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GPU_build_grid_buffers(bvh->grids, node->prim_indices,
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node->totprim, bvh->gridsize);
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node->flag |= PBVH_UpdateDrawBuffers;
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}
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/* Recursively build a node in the tree
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@@ -855,7 +859,7 @@ static void pbvh_update_BB_redraw(PBVH *bvh, PBVHNode **nodes,
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}
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}
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static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
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static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode, int smooth)
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{
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PBVHNode *node;
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int n;
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@@ -870,7 +874,8 @@ static void pbvh_update_draw_buffers(PBVH *bvh, PBVHNode **nodes, int totnode)
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bvh->grids,
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node->prim_indices,
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node->totprim,
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bvh->gridsize);
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bvh->gridsize,
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smooth);
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}
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else {
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GPU_update_mesh_buffers(node->draw_buffers,
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@@ -930,9 +935,6 @@ void BLI_pbvh_update(PBVH *bvh, int flag, float (*face_nors)[3])
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if(flag & (PBVH_UpdateBB|PBVH_UpdateOriginalBB|PBVH_UpdateRedraw))
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pbvh_update_BB_redraw(bvh, nodes, totnode, flag);
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if(flag & PBVH_UpdateDrawBuffers)
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pbvh_update_draw_buffers(bvh, nodes, totnode);
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if(flag & (PBVH_UpdateBB|PBVH_UpdateOriginalBB))
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pbvh_flush_bb(bvh, bvh->nodes, flag);
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@@ -1297,9 +1299,18 @@ int BLI_pbvh_node_planes_contain_AABB(PBVHNode *node, void *data)
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return 1;
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}
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void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3])
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void BLI_pbvh_draw(PBVH *bvh, float (*planes)[4], float (*face_nors)[3], int smooth)
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{
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BLI_pbvh_update(bvh, PBVH_UpdateNormals|PBVH_UpdateDrawBuffers, face_nors);
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PBVHNode **nodes;
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int totnode;
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BLI_pbvh_search_gather(bvh, update_search_cb, SET_INT_IN_POINTER(PBVH_UpdateNormals|PBVH_UpdateDrawBuffers),
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&nodes, &totnode);
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pbvh_update_normals(bvh, nodes, totnode, face_nors);
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pbvh_update_draw_buffers(bvh, nodes, totnode, smooth);
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if(nodes) MEM_freeN(nodes);
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if(planes) {
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BLI_pbvh_search_callback(bvh, BLI_pbvh_node_planes_contain_AABB,
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