Code cleanup: pep8
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@@ -53,6 +53,6 @@ shaders_list = [
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ConstantColorShader(0.0, 0.0, 0.0),
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IncreasingColorShader(1, 0, 0, 1, 0, 1, 0, 1),
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TextureAssignerShader(-1),
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pyHLRShader(), ## this shader draws only visible portions
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pyHLRShader(), ## this shader draws only visible portions
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]
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Operators.create(TrueUP1D(), shaders_list)
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